Méthode | Description | |
---|---|---|
Draw ( |
||
GetRectangle ( ) : |
||
OptionButton ( Microsoft.Xna.Framework.Graphics.Texture2D texture_StartGame, Vector2 position, int rectangle_Size_Height, int rectangle_Size_width ) : System | ||
SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D newtex ) : void | ||
Update ( Vector2 button_position, int rectangle_Size_Height, int rectangle_Size_width ) : void |
public Draw ( |
||
spriteBatch | ||
Résultat | void |
public GetRectangle ( ) : |
||
Résultat |
public OptionButton ( Microsoft.Xna.Framework.Graphics.Texture2D texture_StartGame, Vector2 position, int rectangle_Size_Height, int rectangle_Size_width ) : System | ||
texture_StartGame | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
rectangle_Size_Height | int | |
rectangle_Size_width | int | |
Résultat | System |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D newtex ) : void | ||
newtex | Microsoft.Xna.Framework.Graphics.Texture2D | |
Résultat | void |
public Update ( Vector2 button_position, int rectangle_Size_Height, int rectangle_Size_width ) : void | ||
button_position | Vector2 | |
rectangle_Size_Height | int | |
rectangle_Size_width | int | |
Résultat | void |