Méthode | Description | |
---|---|---|
Boss2_BigShot ( Vector2 origin, float angle ) : System | ||
Update ( |
public Boss2_BigShot ( Vector2 origin, float angle ) : System | ||
origin | Vector2 | |
angle | float | |
Résultat | System |
public Update ( |
||
gameTime | ||
Résultat | void |