Méthode | Description | |
---|---|---|
Accessorize ( ) : void | ||
Boss1 ( Vector2 startingPos ) : System | ||
Draw ( |
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Update ( |
public Boss1 ( Vector2 startingPos ) : System | ||
startingPos | Vector2 | |
Résultat | System |
public Draw ( |
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spriteBatch | ||
Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |