Свойство | Type | Description | |
---|---|---|---|
LoadItems | void | ||
OnDropResponse | void | ||
UseOneItemStack | void |
Méthode | Description | |
---|---|---|
Attack ( Zepheus.Zone.Game.MapObject victim ) : void | ||
AttackSkill ( ushort skillid, Zepheus.Zone.Game.MapObject victim ) : void | ||
AttackSkillAoE ( ushort skillid, uint x, uint y ) : void | ||
AttackStop ( ) : void | ||
Ban ( ) : void | ||
Broadcast ( |
||
Broadcast ( |
||
ChangeMap ( ushort ID, int x = -1, int y = -1, short instance = -1 ) : void | ||
ChatCheck ( ) : int | ||
CheckSpamBlock ( ) : int | ||
Damage ( MapObject bully, uint amount, bool isSP = false ) : void | ||
Damage ( uint value ) : void | ||
DropItem ( Item item ) : void | ||
DropItemRequest ( sbyte slot ) : void | ||
DropMessage ( string text ) : void | ||
EquipItem ( Equip equip ) : void | ||
GetAim ( bool buffed = false ) : int | ||
GetEquippedBySlot ( ItemSlot slot ) : ushort | ||
GetEvasion ( bool buffed = false ) : int | ||
GetExtraDex ( ) : int | ||
GetExtraEnd ( ) : int | ||
GetExtraInt ( ) : int | ||
GetExtraSpr ( ) : int | ||
GetExtraStr ( ) : int | ||
GetFreeInventorySlot ( sbyte &value ) : bool | ||
GetMagicDamage ( bool buffed = false ) : int | ||
GetMagicDefense ( bool buffed = false ) : int | ||
GetMaxHPBuff ( ) : int | ||
GetMaxSPBuff ( ) : int | ||
GetUpgradesBySlot ( ItemSlot slot ) : byte | ||
GetWeaponDamage ( bool buffed = false ) : int | ||
GetWeaponDefense ( bool buffed = false ) : int | ||
GiveEXP ( uint amount, ushort mobid = 0xFFFF ) : void | ||
GiveItem ( ushort id, byte amount = 1 ) : InventoryStatus | ||
Heal ( ) : void | ||
HealHP ( uint value ) : void | ||
HealSP ( uint value ) : void | ||
LevelUP ( ushort mobid = 0xFFFF, byte levels = 1 ) : void | ||
LootItem ( ushort id ) : void | ||
Move ( int oldx, int oldy, int newx, int newy, bool walk, bool stop ) : void | ||
MoveItem ( sbyte fromslot, sbyte toslot ) : void | ||
RemoveFromMap ( ) : bool | ||
Rest ( bool pStart ) : void | ||
Save ( ) : bool | ||
SendGetIngameChunk ( ) : void | ||
SetHP ( uint value ) : void | ||
SetMap ( ushort MapID, short instance = -1 ) : void | ||
SetSP ( uint value ) : void | ||
ShoutCheck ( ) : int | ||
Spawn ( ) : Packet | ||
Store ( bool pStart, bool pSells = true, ushort pItemID, string pName = "" ) : void | ||
Teleport ( int newx, int newy ) : void | ||
ToString ( ) : string | ||
UnequipItem ( ItemSlot source, sbyte destination ) : void | ||
Update ( DateTime date ) : void | ||
UpgradeItem ( sbyte eqpslot, sbyte stoneslot ) : void | ||
UseItem ( sbyte slot ) : void | ||
WriteCharacterDisplay ( Packet packet ) : void | ||
WriteDetailedInfo ( Packet pPacket ) : void | ||
WriteDetailedInfoExtra ( Packet packet, bool levelUP = false ) : void | ||
WriteEquipment ( Packet packet ) : void | ||
WriteLook ( Packet packet ) : void | ||
WriteRefinement ( Packet packet ) : void | ||
WriteUpdateStats ( Packet packet ) : void | ||
ZoneCharacter ( string name, bool loadequips = true ) : System |
Méthode | Description | |
---|---|---|
LoadItems ( ) : void | ||
OnDropResponse ( ZoneCharacter character, byte answer ) : void | ||
UseOneItemStack ( Item item ) : void |
public Attack ( Zepheus.Zone.Game.MapObject victim ) : void | ||
victim | Zepheus.Zone.Game.MapObject | |
Résultat | void |
public AttackSkill ( ushort skillid, Zepheus.Zone.Game.MapObject victim ) : void | ||
skillid | ushort | |
victim | Zepheus.Zone.Game.MapObject | |
Résultat | void |
public AttackSkillAoE ( ushort skillid, uint x, uint y ) : void | ||
skillid | ushort | |
x | uint | |
y | uint | |
Résultat | void |
public Broadcast ( |
||
packet | ||
sectors | List |
|
toself | bool | |
Résultat | void |
public Broadcast ( |
||
packet | ||
toself | bool | |
Résultat | void |
public ChangeMap ( ushort ID, int x = -1, int y = -1, short instance = -1 ) : void | ||
ID | ushort | |
x | int | |
y | int | |
instance | short | |
Résultat | void |
public Damage ( MapObject bully, uint amount, bool isSP = false ) : void | ||
bully | MapObject | |
amount | uint | |
isSP | bool | |
Résultat | void |
public DropItemRequest ( sbyte slot ) : void | ||
slot | sbyte | |
Résultat | void |
public GetEquippedBySlot ( ItemSlot slot ) : ushort | ||
slot | ItemSlot | |
Résultat | ushort |
public GetEvasion ( bool buffed = false ) : int | ||
buffed | bool | |
Résultat | int |
public GetFreeInventorySlot ( sbyte &value ) : bool | ||
value | sbyte | |
Résultat | bool |
public GetMagicDamage ( bool buffed = false ) : int | ||
buffed | bool | |
Résultat | int |
public GetMagicDefense ( bool buffed = false ) : int | ||
buffed | bool | |
Résultat | int |
public GetUpgradesBySlot ( ItemSlot slot ) : byte | ||
slot | ItemSlot | |
Résultat | byte |
public GetWeaponDamage ( bool buffed = false ) : int | ||
buffed | bool | |
Résultat | int |
public GetWeaponDefense ( bool buffed = false ) : int | ||
buffed | bool | |
Résultat | int |
public GiveEXP ( uint amount, ushort mobid = 0xFFFF ) : void | ||
amount | uint | |
mobid | ushort | |
Résultat | void |
public GiveItem ( ushort id, byte amount = 1 ) : InventoryStatus | ||
id | ushort | |
amount | byte | |
Résultat | InventoryStatus |
public LevelUP ( ushort mobid = 0xFFFF, byte levels = 1 ) : void | ||
mobid | ushort | |
levels | byte | |
Résultat | void |
public Move ( int oldx, int oldy, int newx, int newy, bool walk, bool stop ) : void | ||
oldx | int | |
oldy | int | |
newx | int | |
newy | int | |
walk | bool | |
stop | bool | |
Résultat | void |
public MoveItem ( sbyte fromslot, sbyte toslot ) : void | ||
fromslot | sbyte | |
toslot | sbyte | |
Résultat | void |
public SetMap ( ushort MapID, short instance = -1 ) : void | ||
MapID | ushort | |
instance | short | |
Résultat | void |
public Store ( bool pStart, bool pSells = true, ushort pItemID, string pName = "" ) : void | ||
pStart | bool | |
pSells | bool | |
pItemID | ushort | |
pName | string | |
Résultat | void |
public Teleport ( int newx, int newy ) : void | ||
newx | int | |
newy | int | |
Résultat | void |
public UnequipItem ( ItemSlot source, sbyte destination ) : void | ||
source | ItemSlot | |
destination | sbyte | |
Résultat | void |
public UpgradeItem ( sbyte eqpslot, sbyte stoneslot ) : void | ||
eqpslot | sbyte | |
stoneslot | sbyte | |
Résultat | void |
public WriteCharacterDisplay ( Packet packet ) : void | ||
packet | Packet | |
Résultat | void |
public WriteDetailedInfo ( Packet pPacket ) : void | ||
pPacket | Packet | |
Résultat | void |
public WriteDetailedInfoExtra ( Packet packet, bool levelUP = false ) : void | ||
packet | Packet | |
levelUP | bool | |
Résultat | void |
public WriteEquipment ( Packet packet ) : void | ||
packet | Packet | |
Résultat | void |
public WriteRefinement ( Packet packet ) : void | ||
packet | Packet | |
Résultat | void |
public WriteUpdateStats ( Packet packet ) : void | ||
packet | Packet | |
Résultat | void |
public ZoneCharacter ( string name, bool loadequips = true ) : System | ||
name | string | |
loadequips | bool | |
Résultat | System |