Свойство | Type | Description | |
---|---|---|---|
DuelCount | int |
Méthode | Description | |
---|---|---|
AddPlayer ( |
||
Chat ( |
||
CustomMessage ( |
||
End ( ) : void | ||
EndDuel ( bool force ) : void | ||
Game ( |
||
HandResult ( |
||
KickPlayer ( |
||
MatchIsEnd ( ) : bool | ||
MatchKill ( ) : void | ||
MatchSaveResult ( int player, int reason ) : void | ||
MatchSide ( ) : void | ||
MoveToDuelist ( |
||
MoveToObserver ( |
||
RefreshAll ( ) : void | ||
RefreshAllObserver ( |
||
RefreshExtra ( int player, int flag = 0x81fff ) : void | ||
RefreshGrave ( int player, int flag = 0x81fff, |
||
RefreshHand ( int player, int flag = 0x181fff, |
||
RefreshMonsters ( int player, int flag = 0x81fff, |
||
RefreshSingle ( int player, int location, int sequence, int flag = 0x781fff ) : void | ||
RefreshSpells ( int player, int flag = 0x681fff, |
||
RemovePlayer ( |
||
SendToAll ( |
||
SendToAllBut ( |
||
SendToAllBut ( |
||
SendToObservers ( BinaryWriter packet ) : void | ||
SendToPlayers ( BinaryWriter packet ) : void | ||
SendToTeam ( BinaryWriter packet, int team ) : void | ||
SetReady ( Player player, bool ready ) : void | ||
SetResponse ( byte resp ) : void | ||
SetResponse ( int resp ) : void | ||
SetRules ( BinaryReader packet ) : void | ||
Start ( ) : void | ||
StartDuel ( Player player ) : void | ||
Stop ( ) : void | ||
Surrender ( Player player, int reason, bool force = false ) : void | ||
TimeReset ( ) : void | ||
TimeStart ( ) : void | ||
TimeStop ( ) : void | ||
TimeTick ( ) : void | ||
TpResult ( Player player, bool result ) : void | ||
WaitForResponse ( ) : int | ||
WaitForResponse ( int player ) : void |
Méthode | Description | |
---|---|---|
CalculateWinner ( ) : void | ||
GetAvailablePlayerPos ( ) : int | ||
HandleError ( string error ) : void | ||
InitNewSpectator ( |
||
Process ( ) : void | ||
SendDuelingPlayers ( |
||
SendHand ( ) : void | ||
SendJoinGame ( |
||
ShuffleCards ( Random rand, IEnumerable |
public Chat ( |
||
player | ||
msg | string | |
Résultat | void |
public CustomMessage ( |
||
player | ||
msg | string | |
Résultat | void |
public HandResult ( |
||
player | ||
result | int | |
Résultat | void |
public KickPlayer ( |
||
player | ||
pos | int | |
Résultat | void |
public MatchSaveResult ( int player, int reason ) : void | ||
player | int | |
reason | int | |
Résultat | void |
public MoveToDuelist ( |
||
player | ||
Résultat | void |
public MoveToObserver ( |
||
player | ||
Résultat | void |
public RefreshAllObserver ( |
||
observer | ||
Résultat | void |
public RefreshExtra ( int player, int flag = 0x81fff ) : void | ||
player | int | |
flag | int | |
Résultat | void |
public RefreshGrave ( int player, int flag = 0x81fff, |
||
player | int | |
flag | int | |
observer | ||
Résultat | void |
public RefreshHand ( int player, int flag = 0x181fff, |
||
player | int | |
flag | int | |
observer | ||
Résultat | void |
public RefreshMonsters ( int player, int flag = 0x81fff, |
||
player | int | |
flag | int | |
observer | ||
Résultat | void |
public RefreshSingle ( int player, int location, int sequence, int flag = 0x781fff ) : void | ||
player | int | |
location | int | |
sequence | int | |
flag | int | |
Résultat | void |
public RefreshSpells ( int player, int flag = 0x681fff, |
||
player | int | |
flag | int | |
observer | ||
Résultat | void |
public RemovePlayer ( |
||
player | ||
Résultat | void |
public SendToAll ( |
||
packet | ||
Résultat | void |
public SendToAllBut ( |
||
packet | ||
except | ||
Résultat | void |
public SendToAllBut ( |
||
packet | ||
except | int | |
Résultat | void |
public SendToObservers ( BinaryWriter packet ) : void | ||
packet | BinaryWriter | |
Résultat | void |
public SendToPlayers ( BinaryWriter packet ) : void | ||
packet | BinaryWriter | |
Résultat | void |
public SendToTeam ( BinaryWriter packet, int team ) : void | ||
packet | BinaryWriter | |
team | int | |
Résultat | void |
public SetReady ( Player player, bool ready ) : void | ||
player | Player | |
ready | bool | |
Résultat | void |
public SetRules ( BinaryReader packet ) : void | ||
packet | BinaryReader | |
Résultat | void |
public Surrender ( Player player, int reason, bool force = false ) : void | ||
player | Player | |
reason | int | |
force | bool | |
Résultat | void |
public TpResult ( Player player, bool result ) : void | ||
player | Player | |
result | bool | |
Résultat | void |
public WaitForResponse ( int player ) : void | ||
player | int | |
Résultat | void |