Méthode | Description | |
---|---|---|
Camera ( string name ) : System | ||
LookAt ( Vector3 target ) : void | ||
LookAt ( Vector3 eye, Vector3 target, Vector3 up ) : void | ||
Move ( Vector3 vector ) : void | ||
Move ( float deltaX, float deltaY, float deltaZ ) : void | ||
Perspective ( float fieldOfView, float aspectRatio, float nearClip, float farClip ) : void | ||
Rotate ( float yaw, float pitch, float roll ) : void |
Méthode | Description | |
---|---|---|
OnViewMatrixChanged ( ) : void | ||
UpdateProjectionMatrix ( ) : void | ||
UpdateViewMatrix ( ) : void | ||
UpdateViewProjectionMatrix ( ) : void |
public LookAt ( Vector3 eye, Vector3 target, Vector3 up ) : void | ||
eye | Vector3 | |
target | Vector3 | |
up | Vector3 | |
Résultat | void |
public Move ( float deltaX, float deltaY, float deltaZ ) : void | ||
deltaX | float | |
deltaY | float | |
deltaZ | float | |
Résultat | void |
public Perspective ( float fieldOfView, float aspectRatio, float nearClip, float farClip ) : void | ||
fieldOfView | float | |
aspectRatio | float | |
nearClip | float | |
farClip | float | |
Résultat | void |
public Rotate ( float yaw, float pitch, float roll ) : void | ||
yaw | float | |
pitch | float | |
roll | float | |
Résultat | void |