Свойство | Type | Description | |
---|---|---|---|
MaxBNumber | int | ||
MaxPower | int | ||
MaxSpeed | float | ||
Position_Player0_X | float | ||
Position_Player0_Y | float | ||
Position_Player1_X | float | ||
Position_Player1_Y | float | ||
_BNumber | int | ||
_Can_BNumber | int | ||
_DeathCounts | int | ||
_DeathTime | float | ||
_DeltaSpeed | float | ||
_IsLife | bool | ||
_PlayerView | string | ||
_PositionX | float | ||
_PositionY | float | ||
_Power | int | ||
_Speed | float | ||
number | int |
Méthode | Description | |
---|---|---|
GetNext_map ( int x, int y ) : int[] | ||
Hit ( ) : void | ||
IsHitWall ( string GoToWhere, float CalSpeed ) : bool | ||
Player ( |
||
Relive ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public IsHitWall ( string GoToWhere, float CalSpeed ) : bool | ||
GoToWhere | string | |
CalSpeed | float | |
Résultat | bool |
public Player ( |
||
window | ||
player_num | int | |
Résultat | System |