Méthode | Description | |
---|---|---|
RcDoorClosed ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
RcDoorClosed ( int tileType, Vector2I position ) : VRageMath | ||
Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : ISwitchableGameActor |
public RcDoorClosed ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
tilesetTable | ITilesetTable | |
position | Vector2I | |
Résultat | VRageMath |
public RcDoorClosed ( int tileType, Vector2I position ) : VRageMath | ||
tileType | int | |
position | Vector2I | |
Résultat | VRageMath |
public Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : ISwitchableGameActor | ||
gameActorPosition | GameActorPosition | |
atlas | IAtlas | |
table | ITilesetTable | |
Résultat | ISwitchableGameActor |