Méthode | Description | |
---|---|---|
ApplyGameAction ( IAtlas atlas, |
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LeverSwitchOff ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
LeverSwitchOff ( int tileType, Vector2I position ) : VRageMath | ||
Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void |
public ApplyGameAction ( IAtlas atlas, |
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atlas | IAtlas | |
gameAction | ||
position | Vector2 | |
tilesetTable | ITilesetTable | |
Résultat | void |
public LeverSwitchOff ( ITilesetTable tilesetTable, Vector2I position ) : VRageMath | ||
tilesetTable | ITilesetTable | |
position | Vector2I | |
Résultat | VRageMath |
public LeverSwitchOff ( int tileType, Vector2I position ) : VRageMath | ||
tileType | int | |
position | Vector2I | |
Résultat | VRageMath |
public Switch ( GameActorPosition gameActorPosition, IAtlas atlas, ITilesetTable table ) : void | ||
gameActorPosition | GameActorPosition | |
atlas | IAtlas | |
table | ITilesetTable | |
Résultat | void |