Méthode | Description | |
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AddRegion ( IScene scene ) : void | ||
AvatarIsWearing ( IClientAPI client, |
Update what the avatar is wearing using an item from their inventory.
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Close ( ) : void | ||
ForceSendAvatarAppearance ( UUID agentid ) : void | ||
Initialise ( IConfigSource config ) : void | ||
NewClient ( IClientAPI client ) : void | ||
QueueAppearanceSave ( UUID agentid ) : void | ||
QueueAppearanceSend ( UUID agentid ) : void |
Queue up a request to send appearance, makes it possible to accumulate changes without sending out each one separately.
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QueueInitialAppearanceSend ( UUID agentid ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveClient ( IClientAPI client ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
RequestWearables ( IClientAPI client ) : void |
Tell the client for this scene presence what items it should be wearing now
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SetAppearance ( IClientAPI client, Primitive textureEntry, byte visualParams, WearableCache wearables, uint serial ) : void |
Set appearance data (textureentry and slider settings) received from the client
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Méthode | Description | |
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AgentCachedTexturesRequest ( IClientAPI client, List |
The client wants to know whether we already have baked textures for the given items
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EventManager_OnNewPresence ( IScenePresence presence ) : void | ||
EventManager_OnRemovePresence ( IScenePresence presence ) : void | ||
HandleAppearanceSave ( UUID agentid, |
Saves a user's appearance
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HandleAppearanceSend ( UUID agentid, |
Sends an avatars appearance (only called by the TimeSender)
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HandleConsoleForceSendAppearance ( IScene scene, string cmds ) : void | ||
HandleInitialAppearanceSend ( UUID agentid, |
Do everything required once a client completes its movement into a region and becomes a root agent.
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SetAppearanceAssets ( UUID userID, List |
public AvatarIsWearing ( IClientAPI client, |
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client | IClientAPI | |
e | ||
Résultat | void |
public ForceSendAvatarAppearance ( UUID agentid ) : void | ||
agentid | UUID | |
Résultat | void |
public Initialise ( IConfigSource config ) : void | ||
config | IConfigSource | |
Résultat | void |
public NewClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
Résultat | void |
public QueueAppearanceSave ( UUID agentid ) : void | ||
agentid | UUID | |
Résultat | void |
public QueueAppearanceSend ( UUID agentid ) : void | ||
agentid | UUID | |
Résultat | void |
public QueueInitialAppearanceSend ( UUID agentid ) : void | ||
agentid | UUID | |
Résultat | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public RemoveClient ( IClientAPI client ) : void | ||
client | IClientAPI | |
Résultat | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public RequestWearables ( IClientAPI client ) : void | ||
client | IClientAPI | |
Résultat | void |
public SetAppearance ( IClientAPI client, Primitive textureEntry, byte visualParams, WearableCache wearables, uint serial ) : void | ||
client | IClientAPI | |
textureEntry | Primitive | |
visualParams | byte | |
wearables | WearableCache | |
serial | uint | |
Résultat | void |