Свойство | Type | Description | |
---|---|---|---|
LastBeamBanksUsed | DateTime>.Dictionary | ||
Players | List |
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RepairCrewTargets | List |
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missionState |
Свойство | Type | Description | |
---|---|---|---|
BeamDamage | void | ||
DetermineShieldFrom | Shield | ||
FireBeam | void | ||
SendUpdate | void | ||
SetCoolant | void | ||
SetPower | void | ||
SetupMissions | void | ||
TurnAngleNeededForDesiredOrientation | double | ||
UpdateMission | void | ||
UpdateOrientation | void | ||
UpdateProjectileLoading | void | ||
UpdateRepair | void | ||
UpdateShields | void | ||
UpdateTargetVelocity | void |
Méthode | Description | |
---|---|---|
AddPlayer ( |
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ApplyForce ( System.TimeSpan elapsedTime ) : double? | ||
BeamCoolDownTime ( int bank ) : double | ||
Create ( ShipType type, Vector3 position = null ) : |
||
IsEntityCloserThan ( Entity target, float distance ) : bool | ||
LaunchProjectile ( int tubeNumber, Entity target ) : |
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LoadProjectile ( int tubeNumber, ProjectileType type ) : bool | ||
RemovePlayer ( |
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SetRepairTarget ( string part, int repairCrewIndex = -1 ) : void | ||
Ship ( ) : System | ||
Ship ( Vector3 position ) : System | ||
Ship ( double mass, Vector3 position = null ) : System | ||
Update ( System.TimeSpan elapsed ) : void |
Méthode | Description | |
---|---|---|
HandleDamage ( int &damage, double orientation ) : void |
Méthode | Description | |
---|---|---|
BeamDamage ( Entity target, double amount ) : void | ||
DetermineShieldFrom ( double orientation ) : Shield | ||
FireBeam ( int bank, Entity target, BeamType type ) : void | ||
SendUpdate ( ) : void | ||
SetCoolant ( string part, int amount ) : void | ||
SetPower ( string part, float amount ) : void | ||
SetupMissions ( ) : void | ||
TurnAngleNeededForDesiredOrientation ( ) : double | ||
UpdateMission ( ) : void | ||
UpdateOrientation ( System.TimeSpan elapsed ) : void | ||
UpdateProjectileLoading ( System.TimeSpan elapsed ) : void | ||
UpdateRepair ( System.TimeSpan elapsed ) : void | ||
UpdateShields ( System.TimeSpan elapsed ) : void | ||
UpdateTargetVelocity ( System.TimeSpan elapsed ) : void |
public ApplyForce ( System.TimeSpan elapsedTime ) : double? | ||
elapsedTime | System.TimeSpan | |
Résultat | double? |
public BeamCoolDownTime ( int bank ) : double | ||
bank | int | |
Résultat | double |
public static Create ( ShipType type, Vector3 position = null ) : |
||
type | ShipType | |
position | Vector3 | |
Résultat |
protected HandleDamage ( int &damage, double orientation ) : void | ||
damage | int | |
orientation | double | |
Résultat | void |
public IsEntityCloserThan ( Entity target, float distance ) : bool | ||
target | Entity | |
distance | float | |
Résultat | bool |
public LaunchProjectile ( int tubeNumber, Entity target ) : |
||
tubeNumber | int | |
target | Entity | |
Résultat |
public LoadProjectile ( int tubeNumber, ProjectileType type ) : bool | ||
tubeNumber | int | |
type | ProjectileType | |
Résultat | bool |
public RemovePlayer ( |
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player | ||
Résultat | void |
public SetRepairTarget ( string part, int repairCrewIndex = -1 ) : void | ||
part | string | |
repairCrewIndex | int | |
Résultat | void |
public Ship ( double mass, Vector3 position = null ) : System | ||
mass | double | |
position | Vector3 | |
Résultat | System |
public Update ( System.TimeSpan elapsed ) : void | ||
elapsed | System.TimeSpan | |
Résultat | void |
public Dictionary |
||
Résultat | DateTime>.Dictionary |