Méthode |
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Plane ( Point3 vectorx = null, Point3 vectory = null, float disp = -1.0f, Signal dispr = null, Point3 translate = null, Point3 rotation = null, PovTexture texture = null, bool reactive = false ) : System |
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Plane ( Point3 normal = null, float disp = -1.0f, Signal dispr = null, Point3 translate = null, Point3 rotation = null, PovTexture texture = null, String finish = null, bool reactive = false ) : System |
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move ( Point3 transform ) : void |
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render ( ) : List |
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update ( float time ) : void |
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