Méthode |
Description |
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Nearest ( System.Point p, VelocityDb.Collection.Spatial.RTree rTree, double furthestDistanceSq, PriorityQueueRTree nearestRectangles ) : double |
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NodeInternal ( int level, int maxNodeEntries ) : System |
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addEntry ( Rectangle &r, NodeBase childNode ) : void |
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adjustTree ( VelocityDb.Collection.Spatial.RTree rTree, NodeInternal nn ) : NodeInternal |
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deleteEntry ( int i ) : void |
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pickNext ( VelocityDb.Collection.Spatial.RTree rTree, NodeInternal newNode ) : int |
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pickSeeds ( VelocityDb.Collection.Spatial.RTree rTree, Rectangle &r, NodeInternal newNode, NodeBase childNode ) : void |
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reorganize ( VelocityDb.Collection.Spatial.RTree rtree ) : void |
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splitNode ( VelocityDb.Collection.Spatial.RTree rTree, Rectangle &r, NodeBase childNode ) : NodeInternal |
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