Méthode | Description | |
---|---|---|
Copy ( ) : IScriptApi | ||
Dispose ( ) : void | ||
Initialize ( IScriptModulePlugin scriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
InitializeLifetimeService ( ) : object | ||
aaAllRegionInstanceSay ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger channelID, string text ) : void | ||
aaAvatarFullName2Key ( string fullname ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaDeserializeXMLKeys ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString xmlFile ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaDeserializeXMLValues ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString xmlFile ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaFreezeAvatar ( string avatarID ) : void | ||
aaGetFlyDisabled ( string vPresenceId ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaGetHealth ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
aaGetIsInfiniteRegion ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaGetLastOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaGetLastOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString primID ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaGetTeam ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaGetTeamMembers ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString team ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaGetText ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaGetTextColor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
aaGetWalkDisabled ( string vPresenceId ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaJoinCombat ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : void | ||
aaJoinCombatTeam ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString team ) : void | ||
aaLeaveCombat ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : void | ||
aaQueryDatabase ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString key, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString token ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaRaiseError ( string message ) : void | ||
aaRequestCombatPermission ( string avatarID ) : void | ||
aaSayDistance ( int channelID, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, string text ) : void | ||
aaSayTo ( string userID, string text ) : void | ||
aaSerializeXML ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keys, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
aaSetCharacterStat ( string avatarUUID, string statName, float statValue ) : void | ||
aaSetCloudDensity ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density ) : void | ||
aaSetConeOfSilence ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius ) : void | ||
aaSetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name, Universe.ScriptEngine.VirtualScript.LSL_Types.list value ) : void | ||
aaSetFlyDisabled ( string vPresenceId, bool vbValue ) : void | ||
aaSetWalkDisabled ( string vPresenceId, bool vbValue ) : void | ||
aaThawAvatar ( string avatarID ) : void | ||
aaUpdateDatabase ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString key, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString token ) : void | ||
aaWindlightAddDayCycleFrame ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat dayCyclePosition, int dayCycleFrameToCopy ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaWindlightGetDayCycle ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaWindlightGetScene ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaWindlightGetScene ( int dayCycleIndex, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
aaWindlightGetSceneDayCycleKeyFrameCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaWindlightGetSceneIsStatic ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaWindlightRemoveDayCycleFrame ( int dayCycleFrame ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaWindlightSetScene ( Universe.ScriptEngine.VirtualScript.LSL_Types.list list ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
aaWindlightSetScene ( int dayCycleIndex, Universe.ScriptEngine.VirtualScript.LSL_Types.list list ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
resolveName ( UUID objecUUID ) : string |
Méthode | Description | |
---|---|---|
InventorySelf ( ) : UUID |
Méthode | Description | |
---|---|---|
ConvertLSLToWindlight ( |
||
ConvertWindlightDayCycle ( |
||
LSLError ( string msg ) : void | ||
RequestPermissions ( IScenePresence presence, int perm ) : void | ||
ShoutError ( string msg ) : void | ||
handleScriptAnswer ( IClientAPI client, UUID taskID, UUID itemID, int answer ) : void |
public Initialize ( IScriptModulePlugin scriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void | ||
scriptEngine | IScriptModulePlugin | |
host | ISceneChildEntity | |
localID | uint | |
itemID | UUID | |
module | ScriptProtectionModule | |
Résultat | void |
public InitializeLifetimeService ( ) : object | ||
Résultat | object |
public aaAllRegionInstanceSay ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger channelID, string text ) : void | ||
channelID | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | |
text | string | |
Résultat | void |
public aaAvatarFullName2Key ( string fullname ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
fullname | string | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaDeserializeXMLKeys ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString xmlFile ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
xmlFile | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaDeserializeXMLValues ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString xmlFile ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
xmlFile | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaFreezeAvatar ( string avatarID ) : void | ||
avatarID | string | |
Résultat | void |
public aaGetFlyDisabled ( string vPresenceId ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
vPresenceId | string | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaGetHealth ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat |
public aaGetIsInfiniteRegion ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaGetLastOwner ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaGetLastOwner ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString primID ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
primID | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaGetTeam ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaGetTeamMembers ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString team ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
team | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaGetText ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaGetTextColor ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.Quaternion |
public aaGetWalkDisabled ( string vPresenceId ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
vPresenceId | string | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaJoinCombat ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : void | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | void |
public aaJoinCombatTeam ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString team ) : void | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
team | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | void |
public aaLeaveCombat ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString uuid ) : void | ||
uuid | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | void |
public aaQueryDatabase ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString key, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString token ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
key | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
token | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaRaiseError ( string message ) : void | ||
message | string | |
Résultat | void |
public aaRequestCombatPermission ( string avatarID ) : void | ||
avatarID | string | |
Résultat | void |
public aaSayDistance ( int channelID, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat distance, string text ) : void | ||
channelID | int | |
distance | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
text | string | |
Résultat | void |
public aaSayTo ( string userID, string text ) : void | ||
userID | string | |
text | string | |
Résultat | void |
public aaSerializeXML ( Universe.ScriptEngine.VirtualScript.LSL_Types.list keys, Universe.ScriptEngine.VirtualScript.LSL_Types.list values ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | ||
keys | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
values | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString |
public aaSetCharacterStat ( string avatarUUID, string statName, float statValue ) : void | ||
avatarUUID | string | |
statName | string | |
statValue | float | |
Résultat | void |
public aaSetCloudDensity ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat density ) : void | ||
density | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Résultat | void |
public aaSetConeOfSilence ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat radius ) : void | ||
radius | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
Résultat | void |
public aaSetEnv ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString name, Universe.ScriptEngine.VirtualScript.LSL_Types.list value ) : void | ||
name | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | void |
public aaSetFlyDisabled ( string vPresenceId, bool vbValue ) : void | ||
vPresenceId | string | |
vbValue | bool | |
Résultat | void |
public aaSetWalkDisabled ( string vPresenceId, bool vbValue ) : void | ||
vPresenceId | string | |
vbValue | bool | |
Résultat | void |
public aaThawAvatar ( string avatarID ) : void | ||
avatarID | string | |
Résultat | void |
public aaUpdateDatabase ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString key, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString value, Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString token ) : void | ||
key | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
value | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
token | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLString | |
Résultat | void |
public aaWindlightAddDayCycleFrame ( Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat dayCyclePosition, int dayCycleFrameToCopy ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
dayCyclePosition | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLFloat | |
dayCycleFrameToCopy | int | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaWindlightGetDayCycle ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaWindlightGetScene ( Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaWindlightGetScene ( int dayCycleIndex, Universe.ScriptEngine.VirtualScript.LSL_Types.list rules ) : Universe.ScriptEngine.VirtualScript.LSL_Types.list | ||
dayCycleIndex | int | |
rules | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.list |
public aaWindlightGetSceneDayCycleKeyFrameCount ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaWindlightGetSceneIsStatic ( ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaWindlightRemoveDayCycleFrame ( int dayCycleFrame ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
dayCycleFrame | int | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaWindlightSetScene ( Universe.ScriptEngine.VirtualScript.LSL_Types.list list ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
list | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public aaWindlightSetScene ( int dayCycleIndex, Universe.ScriptEngine.VirtualScript.LSL_Types.list list ) : Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger | ||
dayCycleIndex | int | |
list | Universe.ScriptEngine.VirtualScript.LSL_Types.list | |
Résultat | Universe.ScriptEngine.VirtualScript.LSL_Types.LSLInteger |
public resolveName ( UUID objecUUID ) : string | ||
objecUUID | UUID | |
Résultat | string |