C# Class Universe.Modules.Gods.GodModifiers

Inheritance: INonSharedRegionModule
Afficher le fichier Open project: Virtual-Universe/Virtual-Universe

Méthodes publiques

Méthode Description
AddRegion ( IScene scene ) : void
Close ( ) : void
GodSaveState ( IClientAPI client, UUID agentID ) : void

Save the state of the region

GodUpdateRegionInfoUpdate ( IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID, ulong RegionFlags, byte SimName, int RedirectX, int RedirectY ) : void

The god has requested that we update something in the region configuration

Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

Private Methods

Méthode Description
HandleRegionInfoRequest ( IClientAPI remote_client, IScene m_scene ) : void

Tell the client about the changes

OnClosingClient ( IClientAPI client ) : void
OnNewClient ( IClientAPI client ) : void
onGodlikeMessage ( IClientAPI client, UUID requester, string Method, List Parameter ) : void

The user requested something from god tools

Method Details

AddRegion() public méthode

public AddRegion ( IScene scene ) : void
scene IScene
Résultat void

Close() public méthode

public Close ( ) : void
Résultat void

GodSaveState() public méthode

Save the state of the region
public GodSaveState ( IClientAPI client, UUID agentID ) : void
client IClientAPI
agentID UUID
Résultat void

GodUpdateRegionInfoUpdate() public méthode

The god has requested that we update something in the region configuration
public GodUpdateRegionInfoUpdate ( IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID, ulong RegionFlags, byte SimName, int RedirectX, int RedirectY ) : void
client IClientAPI
BillableFactor float
PricePerMeter int
EstateID ulong
RegionFlags ulong
SimName byte
RedirectX int
RedirectY int
Résultat void

Initialize() public méthode

public Initialize ( IConfigSource source ) : void
source IConfigSource
Résultat void

RegionLoaded() public méthode

public RegionLoaded ( IScene scene ) : void
scene IScene
Résultat void

RemoveRegion() public méthode

public RemoveRegion ( IScene scene ) : void
scene IScene
Résultat void