Méthode | Description | |
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AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
GodSaveState ( IClientAPI client, UUID agentID ) : void |
Save the state of the region
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GodUpdateRegionInfoUpdate ( IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID, ulong RegionFlags, byte SimName, int RedirectX, int RedirectY ) : void |
The god has requested that we update something in the region configuration
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Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
Méthode | Description | |
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HandleRegionInfoRequest ( IClientAPI remote_client, IScene m_scene ) : void |
Tell the client about the changes
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OnClosingClient ( IClientAPI client ) : void | ||
OnNewClient ( IClientAPI client ) : void | ||
onGodlikeMessage ( IClientAPI client, UUID requester, string Method, List |
The user requested something from god tools
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public GodSaveState ( IClientAPI client, UUID agentID ) : void | ||
client | IClientAPI | |
agentID | UUID | |
Résultat | void |
public GodUpdateRegionInfoUpdate ( IClientAPI client, float BillableFactor, int PricePerMeter, ulong EstateID, ulong RegionFlags, byte SimName, int RedirectX, int RedirectY ) : void | ||
client | IClientAPI | |
BillableFactor | float | |
PricePerMeter | int | |
EstateID | ulong | |
RegionFlags | ulong | |
SimName | byte | |
RedirectX | int | |
RedirectY | int | |
Résultat | void |
public Initialize ( IConfigSource source ) : void | ||
source | IConfigSource | |
Résultat | void |
public RegionLoaded ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public RemoveRegion ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |