Свойство | Type | Description | |
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m_registry | IRegistryCore |
Méthode | Description | |
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BeginLoadModuleFromArchive ( IScene scene ) : void | ||
Close ( IScene scene ) : void | ||
DeleteRegion ( IScene scene ) : void | ||
EndLoadModuleFromArchive ( IScene scene ) : void | ||
FinishStartup ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
Initialize ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
LoadModuleFromArchive ( byte data, string filePath, |
Loads the estate settings from an archive.
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PostFinishStartup ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
PostInitialize ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
SaveModuleToArchive ( |
Saves the estate settings to an archive.
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StartupComplete ( ) : void |
Méthode | Description | |
---|---|---|
ChangeEstate ( IScene scene, string cmd ) : void |
Changes the region estate.
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ChangeRegionEstate ( IScene scene, string cmd ) : void |
Changes the region estate.
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Méthode | Description | |
---|---|---|
CreateEstateInfo ( IScene scene ) : |
Creates the estate info for a region.
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GetUserEstateID ( IScene scene, IEstateConnector estateConnector ) : int | ||
LinkRegionEstate ( UUID regionID, int estateID ) : |
Links a region to an estate.
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LinkSystemEstate ( UUID regionID, int estateID ) : |
Links a region to a system estate.
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public BeginLoadModuleFromArchive ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
protected ChangeEstate ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd. |
Résultat | void |
protected ChangeRegionEstate ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd parameters. |
Résultat | void |
public DeleteRegion ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public EndLoadModuleFromArchive ( IScene scene ) : void | ||
scene | IScene | |
Résultat | void |
public FinishStartup ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
scene | IScene | |
source | IConfigSource | |
simBase | ISimulationBase | |
Résultat | void |
public Initialize ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
scene | IScene | |
source | IConfigSource | |
simBase | ISimulationBase | |
Résultat | void |
public LoadModuleFromArchive ( byte data, string filePath, |
||
data | byte | Data. |
filePath | string | File path. |
type | Type. | |
scene | IScene | Scene. |
Résultat | void |
public PostFinishStartup ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
scene | IScene | |
source | IConfigSource | |
simBase | ISimulationBase | |
Résultat | void |
public PostInitialize ( IScene scene, IConfigSource source, ISimulationBase simBase ) : void | ||
scene | IScene | |
source | IConfigSource | |
simBase | ISimulationBase | |
Résultat | void |
public SaveModuleToArchive ( |
||
writer | Writer. | |
scene | IScene | Scene. |
Résultat | void |