Méthode | Description | |
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Close ( ) : void | ||
CombatPresence ( |
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GetTeammates ( ) : List |
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IncurDamage ( IScenePresence killingAvatar, double damage ) : void | ||
IncurDamage ( IScenePresence killingAvatar, double damage, string RegionName, System.Vector3 pos, System.Vector3 lookat ) : void | ||
IncurHealing ( double healing ) : void | ||
JoinCombat ( ) : void | ||
KillAvatar ( IScenePresence killingAvatar, string killingAvatarMessage, string deadAvatarMessage, bool TeleportAgent, bool showAgentMessages ) : void | ||
LeaveCombat ( ) : void | ||
PhysicsActor_OnCollisionUpdate ( |
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SP_OnAddPhysics ( ) : void | ||
SP_OnRemovePhysics ( ) : void | ||
SetStat ( string StatName, float statValue ) : void |
Méthode | Description | |
---|---|---|
InnerIncurDamage ( IScenePresence killingAvatar, double damage, bool teleport ) : bool | ||
fixAvatarHealth_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
respawn_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void |
public CombatPresence ( |
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module | ||
SP | IScenePresence | |
m_config | IConfig | |
Résultat | System |
public IncurDamage ( IScenePresence killingAvatar, double damage ) : void | ||
killingAvatar | IScenePresence | |
damage | double | |
Résultat | void |
public IncurDamage ( IScenePresence killingAvatar, double damage, string RegionName, System.Vector3 pos, System.Vector3 lookat ) : void | ||
killingAvatar | IScenePresence | |
damage | double | |
RegionName | string | |
pos | System.Vector3 | |
lookat | System.Vector3 | |
Résultat | void |
public IncurHealing ( double healing ) : void | ||
healing | double | |
Résultat | void |
public KillAvatar ( IScenePresence killingAvatar, string killingAvatarMessage, string deadAvatarMessage, bool TeleportAgent, bool showAgentMessages ) : void | ||
killingAvatar | IScenePresence | |
killingAvatarMessage | string | |
deadAvatarMessage | string | |
TeleportAgent | bool | |
showAgentMessages | bool | |
Résultat | void |
public PhysicsActor_OnCollisionUpdate ( |
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e | ||
Résultat | void |
public SetStat ( string StatName, float statValue ) : void | ||
StatName | string | |
statValue | float | |
Résultat | void |