Méthode | Description | |
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AddPhysics ( ) : void | ||
CombatObject ( |
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GetTeammates ( ) : List |
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IncurDamage ( uint localID, double damage, UUID OwnerID ) : void | ||
IncurDamage ( uint localID, double damage, string RegionName, System.Vector3 pos, System.Vector3 lookat, UUID OwnerID ) : void | ||
IncurHealing ( double healing, UUID OwnerID ) : void | ||
JoinCombat ( ) : void | ||
LeaveCombat ( ) : void | ||
PhysicsActor_OnCollisionUpdate ( |
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RemovePhysics ( ) : void | ||
SetStat ( string StatName, float statValue ) : void |
Méthode | Description | |
---|---|---|
Die ( UUID OwnerID ) : void |
public CombatObject ( |
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module | ||
part | ISceneEntity | |
m_config | IConfig | |
Résultat | System |
public IncurDamage ( uint localID, double damage, UUID OwnerID ) : void | ||
localID | uint | |
damage | double | |
OwnerID | UUID | |
Résultat | void |
public IncurDamage ( uint localID, double damage, string RegionName, System.Vector3 pos, System.Vector3 lookat, UUID OwnerID ) : void | ||
localID | uint | |
damage | double | |
RegionName | string | |
pos | System.Vector3 | |
lookat | System.Vector3 | |
OwnerID | UUID | |
Résultat | void |
public IncurHealing ( double healing, UUID OwnerID ) : void | ||
healing | double | |
OwnerID | UUID | |
Résultat | void |
public PhysicsActor_OnCollisionUpdate ( |
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e | ||
Résultat | void |
public SetStat ( string StatName, float statValue ) : void | ||
StatName | string | |
statValue | float | |
Résultat | void |