Свойство | Type | Description | |
---|---|---|---|
m_targetVelocity | Vector3 |
Méthode | Description | |
---|---|---|
AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
AddCollisionEvent ( uint collidedWith, |
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AddForce ( System.Vector3 force, bool pushforce ) : void | ||
CheckForRegionCrossing ( ) : bool | ||
ClearVelocity ( ) : void | ||
CrossingFailure ( ) : void | ||
Delink ( ) : void | ||
Extension ( string pFunct ) : object | ||
FirePhysicalRepresentationChanged ( ) : void | ||
ForceSetPosition ( System.Vector3 position ) : void | ||
ForceSetRotVelocity ( System.Vector3 velocity ) : void | ||
ForceSetVelocity ( System.Vector3 velocity ) : void | ||
Link ( |
||
LinkGroupToThis ( |
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LockAngularMotion ( System.Vector3 axis ) : void | ||
RaiseOutOfBounds ( System.Vector3 pos ) : void | ||
RequestPhysicsterseUpdate ( ) : void | ||
SendCollisionUpdate ( EventArgs e ) : void | ||
SendCollisions ( ) : bool | ||
SetCameraPos ( Quaternion CameraRotation ) : void | ||
SetMaterial ( int material, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
SubscribeEvents ( int ms ) : void | ||
SubscribedEvents ( ) : bool | ||
SubscribedToCollisions ( ) : bool | ||
TriggerMovementUpdate ( ) : void | ||
TriggerSignificantMovement ( ) : void | ||
UnSubscribeEvents ( ) : void | ||
VehicleFlags ( int param, bool remove ) : void | ||
VehicleFloatParam ( int param, float value ) : void | ||
VehicleRotationParam ( int param, Quaternion rotation ) : void | ||
VehicleVectorParam ( int param, Vector3 value ) : void |
public AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
Résultat | void |
public abstract AddCollisionEvent ( uint collidedWith, |
||
collidedWith | uint | |
contact | ||
Résultat | void |
public abstract AddForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
Résultat | void |
public Extension ( string pFunct ) : object | ||
pFunct | string | |
Résultat | object |
public FirePhysicalRepresentationChanged ( ) : void | ||
Résultat | void |
public ForceSetPosition ( System.Vector3 position ) : void | ||
position | System.Vector3 | |
Résultat | void |
public ForceSetRotVelocity ( System.Vector3 velocity ) : void | ||
velocity | System.Vector3 | |
Résultat | void |
public ForceSetVelocity ( System.Vector3 velocity ) : void | ||
velocity | System.Vector3 | |
Résultat | void |
public LinkGroupToThis ( |
||
objs | ||
Résultat | void |
public LockAngularMotion ( System.Vector3 axis ) : void | ||
axis | System.Vector3 | |
Résultat | void |
public RaiseOutOfBounds ( System.Vector3 pos ) : void | ||
pos | System.Vector3 | |
Résultat | void |
public RequestPhysicsterseUpdate ( ) : void | ||
Résultat | void |
public SendCollisionUpdate ( EventArgs e ) : void | ||
e | EventArgs | |
Résultat | void |
public SetCameraPos ( Quaternion CameraRotation ) : void | ||
CameraRotation | Quaternion | |
Résultat | void |
public SetMaterial ( int material, float friction, float restitution, float gravityMultiplier, float density ) : void | ||
material | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
Résultat | void |
public abstract SubscribedEvents ( ) : bool | ||
Résultat | bool |
public TriggerSignificantMovement ( ) : void | ||
Résultat | void |
public VehicleFlags ( int param, bool remove ) : void | ||
param | int | |
remove | bool | |
Résultat | void |
public VehicleFloatParam ( int param, float value ) : void | ||
param | int | |
value | float | |
Résultat | void |
public VehicleRotationParam ( int param, Quaternion rotation ) : void | ||
param | int | |
rotation | Quaternion | |
Résultat | void |
public VehicleVectorParam ( int param, Vector3 value ) : void | ||
param | int | |
value | Vector3 | |
Résultat | void |