Méthode | Description | |
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AddAvatar ( string avName, Vector3 position, Quaternion rotation, Vector3 size, bool isFlying, uint localID, UUID uuid ) : |
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AddPrimShape ( UUID primID, uint localID, string name, byte physicsType, PrimitiveBaseShape shape, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : |
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Dispose ( ) : void | ||
Extension ( string pFunc ) : object | ||
GetTopColliders ( ) : float>.Dictionary |
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Initialize ( IMesher meshmerizer, IScene scene ) : void | ||
PostInitialize ( IConfigSource config ) : void | ||
RemoveAvatar ( |
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RemovePrim ( |
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SetTerrain ( ITerrainChannel channel, short heightMap ) : void | ||
SetWaterLevel ( double height, short map ) : void | ||
Simulate ( float timeStep ) : void |
public AddAvatar ( string avName, Vector3 position, Quaternion rotation, Vector3 size, bool isFlying, uint localID, UUID uuid ) : |
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avName | string | |
position | Vector3 | |
rotation | Quaternion | |
size | Vector3 | |
isFlying | bool | |
localID | uint | |
uuid | UUID | |
Résultat |
public AddPrimShape ( UUID primID, uint localID, string name, byte physicsType, PrimitiveBaseShape shape, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, int material, float friction, float restitution, float gravityMultiplier, float density ) : |
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primID | UUID | |
localID | uint | |
name | string | |
physicsType | byte | |
shape | PrimitiveBaseShape | |
position | Vector3 | |
size | Vector3 | |
rotation | Quaternion | |
isPhysical | bool | |
material | int | |
friction | float | |
restitution | float | |
gravityMultiplier | float | |
density | float | |
Résultat |
public GetTopColliders ( ) : float>.Dictionary |
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Résultat | float>.Dictionary |
public Initialize ( IMesher meshmerizer, IScene scene ) : void | ||
meshmerizer | IMesher | |
scene | IScene | |
Résultat | void |
public PostInitialize ( IConfigSource config ) : void | ||
config | IConfigSource | |
Résultat | void |
public RemoveAvatar ( |
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actor | ||
Résultat | void |
public RemovePrim ( |
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prim | ||
Résultat | void |
public SetTerrain ( ITerrainChannel channel, short heightMap ) : void | ||
channel | ITerrainChannel | |
heightMap | short | |
Résultat | void |
public SetWaterLevel ( double height, short map ) : void | ||
height | double | |
map | short | |
Résultat | void |