Méthode | Description | |
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GainControl ( float delta ) : void |
EnterState and start centering
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GetPostUpdateActions ( ) : PostUpdateActions |
default
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LoseControl ( float delta ) : void |
EnterState and start centering
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OnBeforeMove ( Character ch, float delta ) : void |
Move the Box before moving the character so there is a gap between them
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OnEnable ( ) : void | ||
PerformAction ( float delta ) : void |
Move Character, because the magic is in OnBeforeMove
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PushBox ( Vector3 velocity, Directions dir, float delta ) : void |
Move a Box
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WantsToUpdate ( float delta ) : int |
Pushing and object enough time?
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public GetPostUpdateActions ( ) : PostUpdateActions | ||
Résultat | PostUpdateActions |
public OnBeforeMove ( Character ch, float delta ) : void | ||
ch | Character | |
delta | float | |
Résultat | void |
public PerformAction ( float delta ) : void | ||
delta | float | |
Résultat | void |
public PushBox ( Vector3 velocity, Directions dir, float delta ) : void | ||
velocity | Vector3 | |
dir | Directions | |
delta | float | |
Résultat | void |