Свойство | Type | Description | |
---|---|---|---|
ApplyModifiedProperties | bool | ||
ApplyModifiedPropertiesWithoutUndo | bool | ||
Cache | void | ||
CopyFromSerializedProperty | void | ||
Dispose | void | ||
ExtractPropertyModification | |||
GetIterator_Internal | UnityEditor.SerializedProperty | ||
InternalCreate | void | ||
LoadFromCache | |||
SetIsDifferentCacheDirty | void | ||
Update | void | ||
UpdateIfDirtyOrScript | void |
Méthode | Description | |
---|---|---|
FindProperty ( string propertyPath ) : UnityEditor.SerializedProperty |
Find serialized property by name.
|
|
GetIterator ( ) : UnityEditor.SerializedProperty |
Get the first serialized property.
|
|
SerializedObject ( Object obj ) : System |
Create SerializedObject for inspected object.
|
Méthode | Description | |
---|---|---|
ApplyModifiedProperties ( ) : bool | ||
ApplyModifiedPropertiesWithoutUndo ( ) : bool | ||
Cache ( int instanceID ) : void | ||
CopyFromSerializedProperty ( UnityEditor.SerializedProperty prop ) : void | ||
Dispose ( ) : void | ||
ExtractPropertyModification ( string propertyPath ) : |
||
GetIterator_Internal ( ) : UnityEditor.SerializedProperty | ||
InternalCreate ( Object monoObjs ) : void | ||
LoadFromCache ( int instanceID ) : |
||
SetIsDifferentCacheDirty ( ) : void | ||
Update ( ) : void | ||
UpdateIfDirtyOrScript ( ) : void |
public FindProperty ( string propertyPath ) : UnityEditor.SerializedProperty | ||
propertyPath | string | |
Résultat | UnityEditor.SerializedProperty |
public GetIterator ( ) : UnityEditor.SerializedProperty | ||
Résultat | UnityEditor.SerializedProperty |
public SerializedObject ( Object obj ) : System | ||
obj | Object | |
Résultat | System |