Свойство | Type | Description | |
---|---|---|---|
m_Emitters | UnityEditor.ParticleSystemUI[] | ||
m_Owner | ParticleEffectUIOwner | ||
m_ShowBounds | bool | ||
m_ShowWireframe | bool | ||
m_VerticalLayout | bool |
Свойство | Type | Description | |
---|---|---|---|
ApplyModifiedProperties | void | ||
ClampWindowContentSizes | void | ||
DrawSelectionMarker | void | ||
GetAllModulesVisible | bool | ||
GetDirectParticleSystemChildrenRecursive | void | ||
GetDisabledColor | |||
GetNumEnabledRenderers | int | ||
GetParticleSystemGameObjects | UnityEngine.GameObject[] | ||
GetParticleSystems | UnityEngine.ParticleSystem[] | ||
GetRoot | |||
GetSelectedParticleSystemUIs | List |
||
HandleKeyboardShortcuts | void | ||
InitAllEmitters | void | ||
IsPaused | bool | ||
IsPlayOnAwake | bool | ||
IsPlaying | bool | ||
IsShowOnlySelectedMode | bool | ||
IsStopped | bool | ||
MultiParticleSystemGUI | void | ||
Pause | void | ||
Play | void | ||
PlayBackTimeGUI | void | ||
PlayStopGUI | void | ||
RefreshShowOnlySelected | void | ||
ResizeHandling | |||
SceneViewGUICallback | void | ||
SetAllModulesVisible | void | ||
SetShowOnlySelectedMode | void | ||
ShouldManagePlaybackState | bool | ||
SingleParticleSystemGUI | void | ||
Stop | void | ||
UndoRedoPerformed | void | ||
UpdateProperties | void | ||
WindowCurveEditorGUI | void |
Méthode | Description | |
---|---|---|
Clear ( ) : void | ||
CreateParticleSystem ( |
||
GetMinSize ( ) : |
||
GetNextParticleSystemName ( ) : string | ||
GetParticleSystemCurveEditor ( ) : ParticleSystemCurveEditor | ||
GetParticleSystemUIForParticleSystem ( |
||
GetParticleSystemUIList ( List |
||
InitializeIfNeeded ( |
||
IsParticleSystemUIVisible ( |
||
OnGUI ( ) : void | ||
OnSceneGUI ( ) : void | ||
OnSceneViewGUI ( ) : void | ||
ParticleEffectUI ( ParticleEffectUIOwner owner ) : System | ||
PlayOnAwakeChanged ( bool newPlayOnAwake ) : void | ||
Refresh ( ) : void | ||
ValidateParticleSystemProperty ( UnityEditor.SerializedProperty shurikenProperty ) : bool |
Méthode | Description | |
---|---|---|
ApplyModifiedProperties ( ) : void | ||
ClampWindowContentSizes ( ) : void | ||
DrawSelectionMarker ( |
||
GetAllModulesVisible ( ) : bool | ||
GetDirectParticleSystemChildrenRecursive ( |
||
GetDisabledColor ( ) : |
||
GetNumEnabledRenderers ( ) : int | ||
GetParticleSystemGameObjects ( ) : UnityEngine.GameObject[] | ||
GetParticleSystems ( |
||
GetRoot ( ) : |
||
GetSelectedParticleSystemUIs ( ) : List |
||
HandleKeyboardShortcuts ( |
||
InitAllEmitters ( |
||
IsPaused ( ) : bool | ||
IsPlayOnAwake ( ) : bool | ||
IsPlaying ( ) : bool | ||
IsShowOnlySelectedMode ( ) : bool | ||
IsStopped ( |
||
MultiParticleSystemGUI ( bool verticalLayout ) : void | ||
Pause ( ) : void | ||
Play ( ) : void | ||
PlayBackTimeGUI ( |
||
PlayStopGUI ( ) : void | ||
RefreshShowOnlySelected ( ) : void | ||
ResizeHandling ( bool verticalLayout ) : |
||
SceneViewGUICallback ( Object target, |
||
SetAllModulesVisible ( bool showAll ) : void | ||
SetShowOnlySelectedMode ( bool enable ) : void | ||
ShouldManagePlaybackState ( |
||
SingleParticleSystemGUI ( ) : void | ||
Stop ( ) : void | ||
UndoRedoPerformed ( ) : void | ||
UpdateProperties ( ) : void | ||
WindowCurveEditorGUI ( bool verticalLayout ) : void |
public CreateParticleSystem ( |
||
parentOfNewParticleSystem | ||
defaultType | ||
Résultat |
public static GetMinSize ( ) : |
||
Résultat |
public GetNextParticleSystemName ( ) : string | ||
Résultat | string |
public GetParticleSystemCurveEditor ( ) : ParticleSystemCurveEditor | ||
Résultat | ParticleSystemCurveEditor |
public GetParticleSystemUIForParticleSystem ( |
||
shuriken | ||
Résultat |
public GetParticleSystemUIList ( List |
||
shurikens | List |
|
Résultat | List |
public InitializeIfNeeded ( |
||
shuriken | ||
Résultat | bool |
public IsParticleSystemUIVisible ( |
||
psUI | ||
Résultat | bool |
public ParticleEffectUI ( ParticleEffectUIOwner owner ) : System | ||
owner | ParticleEffectUIOwner | |
Résultat | System |
public PlayOnAwakeChanged ( bool newPlayOnAwake ) : void | ||
newPlayOnAwake | bool | |
Résultat | void |
public ValidateParticleSystemProperty ( UnityEditor.SerializedProperty shurikenProperty ) : bool | ||
shurikenProperty | UnityEditor.SerializedProperty | |
Résultat | bool |
public ParticleSystemUI[],UnityEditor m_Emitters | ||
Résultat | UnityEditor.ParticleSystemUI[] |