Méthode | Description | |
---|---|---|
Collapse ( ) : void | ||
Expand ( ) : void | ||
HeapshotUIObject ( string name, UnityEditor refObject, bool inverseReference ) : System |
public HeapshotUIObject ( string name, UnityEditor refObject, bool inverseReference ) : System | ||
name | string | |
refObject | UnityEditor | |
inverseReference | bool | |
Résultat | System |