Méthode |
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CreateSpritePolygonAssetAtPath ( string pathName, int sides ) : void |
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GenerateOutline ( Texture2D texture, Rect rect, float detail, byte alphaTolerance, bool holeDetection, Vector2 &paths ) : void |
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GenerateOutlineFromSprite ( Sprite sprite, float detail, byte alphaTolerance, bool holeDetection, Vector2 &paths ) : void |
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GeneratePolygonOutlineVerticesOfSize ( int sides, int width, int height ) : Vector2[] |
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GetSpriteIndices ( Sprite sprite, bool getAtlasData ) : ushort[] |
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GetSpriteMesh ( Sprite sprite, bool getAtlasData ) : Vector2[] |
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GetSpriteTexture ( Sprite sprite, bool getAtlasData ) : Texture2D |
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GetSpriteUVs ( Sprite sprite, bool getAtlasData ) : Vector2[] |
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INTERNAL_CALL_GenerateOutline ( Texture2D texture, Rect &rect, float detail, byte alphaTolerance, bool holeDetection, Vector2 &paths ) : void |
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