C# Class Unity.Platform.IPhone.IPhoneAppLoader

Inheritance: Unity.Core.AppLoader.AbstractLoader
Afficher le fichier Open project: Appverse/appverse-mobile Class Usage Examples

Méthodes publiques

Méthode Description
DeleteModules ( Unity.Core.AppLoader.Module modules ) : void

Deletes the modules.

GetFileSystemService ( ) : IFileSystem
GetIOService ( ) : IIo
GetNotificationService ( ) : INotification
IPhoneAppLoader ( ) : System
ListInstalledModules ( ) : Unity.Core.AppLoader.Module[]

Lists the installed modules.

LoadModule ( Unity.Core.AppLoader.Module module, Unity.Core.AppLoader.ModuleParam moduleParams ) : void

Loads the module.

LoadModule ( Unity.Core.AppLoader.Module module, Unity.Core.AppLoader.ModuleParam moduleParams, bool autoUpdate ) : void

Loads the module (try to update it first if 'autUpdate' argument is set to true). Update is "silent", no event listener is called.

StoreModuleZipFile ( Unity.Core.AppLoader.Module module, string tempFile ) : bool

Stores the module zip file.

UpdateModule ( Unity.Core.AppLoader.Module module, string callbackId ) : void

Updates the module.

UpdateModules ( Unity.Core.AppLoader.Module modules, string callbackId ) : void

Updates the modules.

Method Details

DeleteModules() public méthode

Deletes the modules.
public DeleteModules ( Unity.Core.AppLoader.Module modules ) : void
modules Unity.Core.AppLoader.Module Modules.
Résultat void

GetFileSystemService() public méthode

public GetFileSystemService ( ) : IFileSystem
Résultat IFileSystem

GetIOService() public méthode

public GetIOService ( ) : IIo
Résultat IIo

GetNotificationService() public méthode

public GetNotificationService ( ) : INotification
Résultat INotification

IPhoneAppLoader() public méthode

public IPhoneAppLoader ( ) : System
Résultat System

ListInstalledModules() public méthode

Lists the installed modules.
public ListInstalledModules ( ) : Unity.Core.AppLoader.Module[]
Résultat Unity.Core.AppLoader.Module[]

LoadModule() public méthode

Loads the module.
public LoadModule ( Unity.Core.AppLoader.Module module, Unity.Core.AppLoader.ModuleParam moduleParams ) : void
module Unity.Core.AppLoader.Module Module to be loaded.
moduleParams Unity.Core.AppLoader.ModuleParam Module parameters.
Résultat void

LoadModule() public méthode

Loads the module (try to update it first if 'autUpdate' argument is set to true). Update is "silent", no event listener is called.
public LoadModule ( Unity.Core.AppLoader.Module module, Unity.Core.AppLoader.ModuleParam moduleParams, bool autoUpdate ) : void
module Unity.Core.AppLoader.Module Module to be loaded.
moduleParams Unity.Core.AppLoader.ModuleParam Module parameters.
autoUpdate bool True to first update the module, prior to be loaded. False is the default value.
Résultat void

StoreModuleZipFile() public méthode

Stores the module zip file.
public StoreModuleZipFile ( Unity.Core.AppLoader.Module module, string tempFile ) : bool
module Unity.Core.AppLoader.Module Module.
tempFile string Temp file.
Résultat bool

UpdateModule() public méthode

Updates the module.
public UpdateModule ( Unity.Core.AppLoader.Module module, string callbackId ) : void
module Unity.Core.AppLoader.Module Module.
callbackId string An identifier to be returned on the event listener in order to identify this request.
Résultat void

UpdateModules() public méthode

Updates the modules.
public UpdateModules ( Unity.Core.AppLoader.Module modules, string callbackId ) : void
modules Unity.Core.AppLoader.Module Modules.
callbackId string An identifier to be returned on the event listener in order to identify this request.
Résultat void