Méthode | Description | |
---|---|---|
RaycastHit ( Vector3 point, Vector3 normal, Vector3 barycentricCoordinate, float distance, int triangleIndex, Vector2 textureCoord, Vector2 textureCoord2, Vector2 lightmapCoord, IGameObject hit, ICollider collider ) : System |
public RaycastHit ( Vector3 point, Vector3 normal, Vector3 barycentricCoordinate, float distance, int triangleIndex, Vector2 textureCoord, Vector2 textureCoord2, Vector2 lightmapCoord, IGameObject hit, ICollider collider ) : System | ||
point | Vector3 | |
normal | Vector3 | |
barycentricCoordinate | Vector3 | |
distance | float | |
triangleIndex | int | |
textureCoord | Vector2 | |
textureCoord2 | Vector2 | |
lightmapCoord | Vector2 | |
hit | IGameObject | |
collider | ICollider | |
Résultat | System |