Свойство | Type | Description | |
---|---|---|---|
Players | UHSampleGame.Players.Player[] |
Méthode | Description | |
---|---|---|
AddPlayer ( |
||
AttackPlayer ( int playerNum ) : bool | ||
ChargeMoneyForPlayer ( int PlayerNum, int amount ) : bool | ||
CheckEMPFor ( int i ) : bool | ||
CheckFreezeEnemiesFor ( int i ) : bool | ||
CheckGameWin ( ) : bool | ||
Draw ( |
||
EarnedMoneyForPlayer ( int playerNum, int money ) : void | ||
GetNextTargetFor ( int p ) : int | ||
HandleInput ( ) : void | ||
Initialize ( ) : void | ||
RemoveEMPFor ( int i ) : void | ||
RemoveFreezeEnemiesFor ( int i ) : void | ||
RemoveRezoneFor ( int i ) : void | ||
ResetRenderStates ( ) : void | ||
SetBaseFor ( int playerNum, |
||
SetEMPFor ( int i ) : void | ||
SetFreezeEnemiesFor ( int PlayerNum ) : void | ||
SetPlayerInactive ( int playerNum ) : void | ||
SetRezoneFor ( int PlayerNum ) : void | ||
SetTargetFor ( int playerNum, int targetNum ) : void | ||
ShowHUDFor ( int playerNum ) : bool | ||
Update ( |
||
UpdateTargetPlayers ( int oldPlayerNum ) : void |
Méthode | Description | |
---|---|---|
CheckAttackingPlayerFor ( int PlayerNum ) : int |
public static AddPlayer ( |
||
player | ||
Résultat | void |
public static AttackPlayer ( int playerNum ) : bool | ||
playerNum | int | |
Résultat | bool |
public static ChargeMoneyForPlayer ( int PlayerNum, int amount ) : bool | ||
PlayerNum | int | |
amount | int | |
Résultat | bool |
public static CheckFreezeEnemiesFor ( int i ) : bool | ||
i | int | |
Résultat | bool |
public static Draw ( |
||
gameTime | ||
Résultat | void |
public static EarnedMoneyForPlayer ( int playerNum, int money ) : void | ||
playerNum | int | |
money | int | |
Résultat | void |
public static GetNextTargetFor ( int p ) : int | ||
p | int | |
Résultat | int |
public static RemoveEMPFor ( int i ) : void | ||
i | int | |
Résultat | void |
public static RemoveFreezeEnemiesFor ( int i ) : void | ||
i | int | |
Résultat | void |
public static RemoveRezoneFor ( int i ) : void | ||
i | int | |
Résultat | void |
public static SetBaseFor ( int playerNum, |
||
playerNum | int | |
playerBase | ||
Résultat | void |
public static SetFreezeEnemiesFor ( int PlayerNum ) : void | ||
PlayerNum | int | |
Résultat | void |
public static SetPlayerInactive ( int playerNum ) : void | ||
playerNum | int | |
Résultat | void |
public static SetRezoneFor ( int PlayerNum ) : void | ||
PlayerNum | int | |
Résultat | void |
public static SetTargetFor ( int playerNum, int targetNum ) : void | ||
playerNum | int | |
targetNum | int | |
Résultat | void |
public static ShowHUDFor ( int playerNum ) : bool | ||
playerNum | int | |
Résultat | bool |
public static Update ( |
||
gameTime | ||
Résultat | void |
public static UpdateTargetPlayers ( int oldPlayerNum ) : void | ||
oldPlayerNum | int | |
Résultat | void |