Свойство | Type | Description | |
---|---|---|---|
AddShaderFromMaterial | void | ||
ChangeShaderOnMaterial | void | ||
ChangeShaderOnMaterials | void | ||
CheckForTooManyShaders | bool | ||
DisableAnimBool | void | ||
GUIShowError | int | ||
GUITooManyShaders | bool | ||
GetAllTreeShaders | void | ||
GetDefaultShader | string | ||
GetRecommendedShaders | List |
||
GetSelectedIndex | int | ||
GetShadersListForNodeType | List |
||
GetShadersListOppositeToNodeType | List |
||
HasOptimizedShaderAndNameContains | bool | ||
IsMaterialCorrect | bool | ||
IsTreeShader | bool | ||
RemoveSelectedIndex | void | ||
SetAnimBool | void | ||
SetAnimBool | void | ||
SetAnimsCallback | void | ||
SetSelectedIndex | void |
Méthode | Description | |
---|---|---|
AreShadersCorrect ( ) : bool | ||
ExtractLabel ( string uiString ) : string | ||
ExtractTooltip ( string uiString ) : string | ||
GUITooManyShaders ( ) : bool | ||
GUIWrongShader ( string uniqueID, |
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GetGUIContent ( string id ) : |
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GetOptimizedShaderName ( |
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GetUIString ( string id ) : string | ||
IsTreeBarkShader ( |
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IsTreeLeafShader ( |
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NodeHasWrongMaterial ( |
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OnEnable ( |
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RefreshAllTreeShaders ( ) : void |
Méthode | Description | |
---|---|---|
AddShaderFromMaterial ( |
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ChangeShaderOnMaterial ( |
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ChangeShaderOnMaterials ( |
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CheckForTooManyShaders ( NodeType nodeType ) : bool | ||
DisableAnimBool ( string contentID ) : void | ||
GUIShowError ( string uniqueID, List |
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GUITooManyShaders ( NodeType nodeType ) : bool | ||
GetAllTreeShaders ( |
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GetDefaultShader ( NodeType nodeType ) : string | ||
GetRecommendedShaders ( NodeType nodeType ) : List |
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GetSelectedIndex ( string contentID ) : int | ||
GetShadersListForNodeType ( NodeType nodeType ) : List |
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GetShadersListOppositeToNodeType ( NodeType nodeType ) : List |
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HasOptimizedShaderAndNameContains ( |
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IsMaterialCorrect ( |
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IsTreeShader ( |
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RemoveSelectedIndex ( string contentID ) : void | ||
SetAnimBool ( string contentID, bool target ) : void | ||
SetAnimBool ( string contentID, bool target, bool value ) : void | ||
SetAnimsCallback ( UnityAction callback ) : void | ||
SetSelectedIndex ( string contentID, int value ) : void |
public static ExtractLabel ( string uiString ) : string | ||
uiString | string | |
Résultat | string |
public static ExtractTooltip ( string uiString ) : string | ||
uiString | string | |
Résultat | string |
public GUIWrongShader ( string uniqueID, |
||
uniqueID | string | |
value | ||
nodeType | NodeType | |
Résultat | bool |
public static GetGUIContent ( string id ) : |
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id | string | |
Résultat |
public static GetOptimizedShaderName ( |
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shader | ||
Résultat | string |
public static GetUIString ( string id ) : string | ||
id | string | |
Résultat | string |
public static IsTreeBarkShader ( |
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shader | ||
Résultat | bool |
public static IsTreeLeafShader ( |
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shader | ||
Résultat | bool |
public NodeHasWrongMaterial ( |
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group | ||
Résultat | bool |
public OnEnable ( |
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treeData | ||
Résultat | void |