Свойство | Type | Description | |
---|---|---|---|
LightSimulationByNodeId | TrafficLightSimulation>.Dictionary | ||
nodeId | ushort |
Méthode | Description | |
---|---|---|
AddNodeToSimulation ( ushort nodeId ) : |
Adds a traffic light simulation to the node with the given id
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Destroy ( bool destroyGroup ) : void |
Stops & destroys the traffic light simulation(s) at this node (group)
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DestroyManualTrafficLight ( ) : void | ||
DestroyTimedTrafficLight ( ) : void | ||
GetNodeSimulation ( ushort nodeId ) : |
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IsManualLight ( ) : bool | ||
IsSimulationActive ( ) : bool | ||
IsTimedLight ( ) : bool | ||
IsTimedLightActive ( ) : bool | ||
RemoveNodeFromSimulation ( ushort nodeId, bool destroyGroup ) : void | ||
SetupManualTrafficLight ( ) : void | ||
SetupTimedTrafficLight ( List |
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SimulationStep ( ) : void | ||
TrafficLightSimulation ( ushort nodeId ) : System |
Méthode | Description | |
---|---|---|
OnLevelUnloading ( ) : void | ||
destroyLiveSegments ( ) : void | ||
handleNewSegments ( ) : void | ||
housekeeping ( bool mayDeleteSegmentLights ) : void | ||
setupLiveSegments ( ) : void |
public static AddNodeToSimulation ( ushort nodeId ) : |
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nodeId | ushort | |
Résultat |
public Destroy ( bool destroyGroup ) : void | ||
destroyGroup | bool | |
Résultat | void |
public DestroyManualTrafficLight ( ) : void | ||
Résultat | void |
public static GetNodeSimulation ( ushort nodeId ) : |
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nodeId | ushort | |
Résultat |
public static RemoveNodeFromSimulation ( ushort nodeId, bool destroyGroup ) : void | ||
nodeId | ushort | |
destroyGroup | bool | |
Résultat | void |
public SetupTimedTrafficLight ( List |
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nodeGroup | List |
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Résultat | void |
public TrafficLightSimulation ( ushort nodeId ) : System | ||
nodeId | ushort | |
Résultat | System |
public static Dictionary |
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Résultat | TrafficLightSimulation>.Dictionary |