Méthode |
Description |
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AddData ( Vector3 verts, Vector2 uvs, int tris, int subMesh ) : void |
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AddPlane ( Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, Vector2 uv0, Vector2 uv1, Vector2 uv2, Vector2 uv3, int subMesh ) : void |
Adds the plane to the generic dynamic mesh. |
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AddPlane ( Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, Vector2 minUV, Vector2 maxUV, int subMesh ) : void |
Adds the plane to the generic dynamic mesh by specifying min and max UV coords. |
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AddPlane ( Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, int subMesh ) : void |
Adds the plane to the generic dynamic mesh without specifying UV coords. |
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AddTri ( Vector3 p0, Vector3 p1, Vector3 p2, int subMesh ) : void |
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Atlas ( Rect newTextureCoords, TrackBuildRTexture textures ) : void |
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Atlas ( int modifySubmeshes, Rect newTextureCoords ) : void |
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Atlas ( int modifySubmeshes, Rect newTextureCoords, TrackBuildRTexture textures ) : void |
Atlas the specified modifySubmeshes using newTextureCoords and textures. |
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Build ( ) : void |
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Build ( bool calcTangents ) : void |
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CheckMaxTextureUVs ( TrackBuildRTexture textures ) : void |
Checks the Max UV values used in this model for each trackTexture. |
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Clear ( ) : void |
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CollapseSubmeshes ( ) : void |
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DynamicMeshGenericMultiMaterialMesh ( ) : UnityEngine |
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MaxWorldUvSize ( int submesh ) : Vector2 |
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MinWorldUvSize ( int submesh ) : Vector2 |
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SolveTangents ( ) : void |
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UseNewMesh ( ) : int |
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UseNewMesh ( int meshIndex ) : int |
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this ( int index ) : DynamicMeshGenericMultiMaterial |
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