Méthode | Description | |
---|---|---|
GetAllValidKeys ( ) : Keys[] | ||
GetGamePad ( PlayerIndex playerIndex ) : IGamePad | ||
GetKeyboard ( ) : IKeyboard | ||
GetKeyboard ( PlayerIndex playerIndex ) : IKeyboard | ||
GetMouse ( ) : IMouse | ||
GetTouchPanel ( ) : ITouchPanel | ||
InputManager ( Microsoft.Xna.Framework.Game game ) : System | ||
InputManager ( Microsoft.Xna.Framework.Game game, Keys keysWanted ) : System | ||
Update ( |
Méthode | Description | |
---|---|---|
Dispose ( bool disposing ) : void |
Méthode | Description | |
---|---|---|
SetupGamePads ( ) : void | ||
SetupKeyboards ( ) : void | ||
SetupMouse ( ) : void | ||
SetupTouchPanels ( ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public GetGamePad ( PlayerIndex playerIndex ) : IGamePad | ||
playerIndex | PlayerIndex | |
Résultat | IGamePad |
public GetKeyboard ( PlayerIndex playerIndex ) : IKeyboard | ||
playerIndex | PlayerIndex | |
Résultat | IKeyboard |
public InputManager ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
Résultat | System |
public InputManager ( Microsoft.Xna.Framework.Game game, Keys keysWanted ) : System | ||
game | Microsoft.Xna.Framework.Game | |
keysWanted | Keys | |
Résultat | System |
public Update ( |
||
time | ||
Résultat | void |