Méthode | Description | |
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BeginFrame ( int frame ) : void |
Begins active rendering frame Use this method instead of Engine.BeginFrame() when using build-in windowing |
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Create ( string overlay, WindowFlags flags ) : |
Creates a window for rendering This is a singleton object: calling Init multiple times will return the same reference |
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CreateThreaded ( string overlay, WindowFlags flags ) : |
Creates a multithreaded window for rendering This is a singleton object: calling Init multiple times will return the same reference |
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Delay ( uint msecs ) : void |
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Delete ( ) : void |
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DrawFrame ( int time ) : void |
Draws a frame to the window This method does delegate-driven rendering |
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EndFrame ( ) : void |
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GetInput ( Input id ) : bool |
Returns the state of a given input
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Process ( ) : bool |
Does basic window housekeeping in signgle-threaded window. Must be called for each frame in game loop This method must be called only for single-threaded windows, created with Create() method. |
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WaitRedraw ( ) : void |
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Méthode | Description | |
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TLN_BeginWindowFrame ( int frame ) : void | ||
TLN_CreateWindow ( string overlay, WindowFlags flags ) : bool | ||
TLN_CreateWindowThread ( string overlay, WindowFlags flags ) : bool | ||
TLN_Delay ( uint msecs ) : void | ||
TLN_DeleteWindow ( ) : void | ||
TLN_DrawFrame ( int time ) : void | ||
TLN_EnableBlur ( [ mode ) : void | ||
TLN_EndWindowFrame ( ) : void | ||
TLN_GetInput ( Input id ) : bool | ||
TLN_GetLastInput ( ) : Input | ||
TLN_GetTicks ( ) : uint | ||
TLN_IsWindowActive ( ) : bool | ||
TLN_ProcessWindow ( ) : bool | ||
TLN_SetWindowTitle ( string title ) : void | ||
TLN_WaitRedraw ( ) : void |
public BeginFrame ( int frame ) : void | ||
frame | int | Timestamp value |
Résultat | void |
public static Create ( string overlay, WindowFlags flags ) : |
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overlay | string | Optional path of a bmp file to overlay (for emulating RGB mask, scanlines, etc) |
flags | WindowFlags | Combined mask of the possible creation flags |
Résultat |
public static CreateThreaded ( string overlay, WindowFlags flags ) : |
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overlay | string | Optional path of a bmp file to overlay (for emulating RGB mask, scanlines, etc) |
flags | WindowFlags | Combined mask of the possible creation flags |
Résultat |
public DrawFrame ( int time ) : void | ||
time | int | Timestamp value |
Résultat | void |
public GetInput ( Input id ) : bool | ||
id | Input | Input identificator to check state |
Résultat | bool |