Méthode | Description | |
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BlockDestroyed ( int blockIndex ) : void |
Call when a block is destroyed
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BlockDestroyed ( int blockX, int blockY, int arrayWidth ) : void |
Call when a block is destroyed
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CreateEdgeDecals ( bool blocks, int width, int height, int tileSize ) : void |
Create edge decals around blocks
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Draw ( |
Draw edge decals
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EdgeDecalManager ( int tileSize ) : System |
Initialises a new decal manager
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SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void |
Sets the texture to draw the decal with
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public BlockDestroyed ( int blockIndex ) : void | ||
blockIndex | int | Index of the destroyed block |
Résultat | void |
public BlockDestroyed ( int blockX, int blockY, int arrayWidth ) : void | ||
blockX | int | X position of the destroyed block (tiles) |
blockY | int | Y position of the destroyed block (tiles) |
arrayWidth | int | Width of tile grid (tiles) |
Résultat | void |
public CreateEdgeDecals ( bool blocks, int width, int height, int tileSize ) : void | ||
blocks | bool | A 2D grid signifying blocks |
width | int | Width of the grid (tiles) |
height | int | Height of the grid (tiles) |
tileSize | int | Size of each tile in the grid (pixels) |
Résultat | void |
public Draw ( |
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spriteBatch | ||
Résultat | void |
public EdgeDecalManager ( int tileSize ) : System | ||
tileSize | int | Size of each tile on the texture (pixels) |
Résultat | System |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : void | ||
texture | Microsoft.Xna.Framework.Graphics.Texture2D | Texture to use |
Résultat | void |