Méthode | Description | |
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Constrain ( double _Parameters ) : void | ||
Eval ( double _newParameters ) : double | ||
HistogramTexture2Array ( Texture2D _texHistogram_CPU, int _scatteringOrder ) : ].double[ |
Reads back a lobe texture histogram into an array
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InitLobeData ( LOBE_TYPE _lobeType, float3 _incomingDirection, double _theta, double _roughness, double _scale, double _flatteningFactor, double _maskingImportance, double _oversizeFactor, bool _fitUsingCenterOfMass ) : void |
Initialize the lobe model parameters
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InitTargetData ( double _histogramData ) : void |
Initializes the array of data we need to fit with the lobe model Computes the Center of Mass of the lobe
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LobeModel ( ) : System | ||
SetConstraint ( int _parameterIndex, double _min, double _max ) : void |
Sets the contraints for each parameter
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Méthode | Description | |
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BeckmannG1 ( double _cosTheta_V, double _roughness ) : double | ||
BeckmannNDF ( double _cosTheta_M, double _roughness ) : double | ||
EvalAnisotropicFlattening ( float _Vx, float _Vy, float _Vz, double _scale, double _invScale ) : double | ||
EvalIsotropicFlattening ( float _Vx, float _Vy, float _Vz, double _scale, double _invScale ) : double | ||
GGXG1 ( double _cosTheta_V, double _roughness ) : double | ||
GGXNDF ( double _cosTheta_M, double _roughness ) : double | ||
Masking ( double _cosTheta_V, double _roughness ) : double | ||
NDF ( double _cosTheta_M, double _roughness ) : double | ||
PhongG1 ( double _cosTheta_V, double _roughness ) : double | ||
PhongNDF ( double _cosTheta_M, double _roughness ) : double | ||
Roughness2PhongExponent ( double _roughness ) : double |
public Constrain ( double _Parameters ) : void | ||
_Parameters | double | |
Résultat | void |
public Eval ( double _newParameters ) : double | ||
_newParameters | double | |
Résultat | double |
public static HistogramTexture2Array ( Texture2D _texHistogram_CPU, int _scatteringOrder ) : ].double[ | ||
_texHistogram_CPU | Texture2D | |
_scatteringOrder | int | |
Résultat | ].double[ |
public InitLobeData ( LOBE_TYPE _lobeType, float3 _incomingDirection, double _theta, double _roughness, double _scale, double _flatteningFactor, double _maskingImportance, double _oversizeFactor, bool _fitUsingCenterOfMass ) : void | ||
_lobeType | LOBE_TYPE | Type of lobe to fit |
_incomingDirection | float3 | Incoming light direction, pointing TOWARD the surface (Z-up) |
_theta | double | Initial lobe theta angle |
_roughness | double | Initial lobe roughness |
_scale | double | Initial lobe scale |
_flatteningFactor | double | Initial lobe flattening |
_maskingImportance | double | |
_oversizeFactor | double | Simulation oversize factor. A value of 1 makes the lobe fit exactly, a value higher than one will make the fit lobe smaller than the simulated data, a value lower than one will make the lob larger than the simulated data |
_fitUsingCenterOfMass | bool | If true, the fitting distance is measured against a sphere centered on the Center of Mass rather than the (0,0,0) origin. Precision is usually better when using this option. |
Résultat | void |
public InitTargetData ( double _histogramData ) : void | ||
_histogramData | double | |
Résultat | void |
public SetConstraint ( int _parameterIndex, double _min, double _max ) : void | ||
_parameterIndex | int | |
_min | double | |
_max | double | |
Résultat | void |