Свойство | Type | Description | |
---|---|---|---|
bankChest | bool | ||
chestItemSpawn | int[] | ||
chestTypeToIcon | int[] | ||
dresserItemSpawn | int[] | ||
dresserTypeToIcon | int[] | ||
frame | int | ||
frameCounter | int | ||
item | Item[] | ||
name | string | ||
x | int | ||
y | int |
Méthode | Description | |
---|---|---|
AddShop ( Item newItem ) : void | ||
AfterPlacement_Hook ( int x, int y, int type = 21, int style, int direction = 1 ) : int | ||
CanDestroyChest ( int X, int Y ) : bool | ||
Chest ( bool bank = false ) : Microsoft.Xna.Framework | ||
Clone ( ) : object | ||
CreateChest ( int X, int Y, int id = -1 ) : int | ||
DestroyChest ( int X, int Y ) : bool | ||
DestroyChestDirect ( int X, int Y, int id ) : void | ||
FindChest ( int X, int Y ) : int | ||
FindEmptyChest ( int x, int y, int type = 21, int style, int direction = 1 ) : int | ||
Initialize ( ) : void | ||
MagicChest ( int i ) : void | ||
NearOtherChests ( int x, int y ) : bool | ||
PutItemInNearbyChest ( Item item, Vector2 position ) : Item | ||
ServerPlaceItem ( int plr, int slot ) : void | ||
SetupShop ( int type ) : void | ||
SetupTravelShop ( ) : void | ||
ToString ( ) : string | ||
Unlock ( int X, int Y ) : bool | ||
UpdateChestFrames ( ) : void | ||
UsingChest ( int i ) : int | ||
isLocked ( int x, int y ) : bool |
Méthode | Description | |
---|---|---|
IsPlayerInChest ( int i ) : bool |
public static AfterPlacement_Hook ( int x, int y, int type = 21, int style, int direction = 1 ) : int | ||
x | int | |
y | int | |
type | int | |
style | int | |
direction | int | |
Résultat | int |
public static CanDestroyChest ( int X, int Y ) : bool | ||
X | int | |
Y | int | |
Résultat | bool |
public Chest ( bool bank = false ) : Microsoft.Xna.Framework | ||
bank | bool | |
Résultat | Microsoft.Xna.Framework |
public static CreateChest ( int X, int Y, int id = -1 ) : int | ||
X | int | |
Y | int | |
id | int | |
Résultat | int |
public static DestroyChest ( int X, int Y ) : bool | ||
X | int | |
Y | int | |
Résultat | bool |
public static DestroyChestDirect ( int X, int Y, int id ) : void | ||
X | int | |
Y | int | |
id | int | |
Résultat | void |
public static FindChest ( int X, int Y ) : int | ||
X | int | |
Y | int | |
Résultat | int |
public static FindEmptyChest ( int x, int y, int type = 21, int style, int direction = 1 ) : int | ||
x | int | |
y | int | |
type | int | |
style | int | |
direction | int | |
Résultat | int |
public static NearOtherChests ( int x, int y ) : bool | ||
x | int | |
y | int | |
Résultat | bool |
public static PutItemInNearbyChest ( Item item, Vector2 position ) : Item | ||
item | Item | |
position | Vector2 | |
Résultat | Item |
public static ServerPlaceItem ( int plr, int slot ) : void | ||
plr | int | |
slot | int | |
Résultat | void |
public static Unlock ( int X, int Y ) : bool | ||
X | int | |
Y | int | |
Résultat | bool |
public static isLocked ( int x, int y ) : bool | ||
x | int | |
y | int | |
Résultat | bool |