Méthode | Description | |
---|---|---|
ExtractedTerrainManager ( string dataPath, TileIdentifier tileId ) : System | ||
GetRecastTriangleMesh ( System.Vector3 &vertices, int &indices ) : void | ||
LoadTile ( TileIdentifier tileId ) : bool |
public ExtractedTerrainManager ( string dataPath, TileIdentifier tileId ) : System | ||
dataPath | string | |
tileId | TileIdentifier | |
Résultat | System |
public GetRecastTriangleMesh ( System.Vector3 &vertices, int &indices ) : void | ||
vertices | System.Vector3 | |
indices | int | |
Résultat | void |
public LoadTile ( TileIdentifier tileId ) : bool | ||
tileId | TileIdentifier | |
Résultat | bool |