Свойство | Type | Description | |
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GLUT_BITMAP_8_BY_13 | |||
GLUT_BITMAP_9_BY_15 | |||
GLUT_BITMAP_HELVETICA_10 | |||
GLUT_BITMAP_HELVETICA_12 | |||
GLUT_BITMAP_HELVETICA_18 | |||
GLUT_BITMAP_TIMES_ROMAN_10 | |||
GLUT_BITMAP_TIMES_ROMAN_24 | |||
GLUT_STROKE_MONO_ROMAN | IntPtr | ||
GLUT_STROKE_ROMAN | IntPtr |
Méthode | Description | |
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glutButtonBoxFunc ( [ func ) : void |
Sets the dial and button box button callback for the current window. glutButtonBoxFunc sets the dial and button box button callback for the current window. The dial and button box button callback for a window is called when the window has dial and button box input focus (normally, when the mouse is in the window) and the user generates dial and button box button presses. The button parameter will be the button number (starting at one). The number of available dial and button box buttons can be determined with Registering a dial and button box button callback when a dial and button box device is not available is ineffectual and not an error. In this case, no dial and button box button callbacks will be generated. Passing |
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glutCloseFunc ( [ func ) : void |
Sets the close callback.
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glutCreateMenu ( [ func ) : int |
Creates a new pop-up menu. glutCreateMenu creates a new pop-up menu and returns a unique small integer identifier. The range of allocated identifiers starts at one. The menu identifier range is separate from the window identifier range. Implicitly, the current menu is set to the newly created menu. This menu identifier can be used when calling glutSetMenu. When the menu callback is called because a menu entry is selected for the menu, the current menu will be implicitly set to the menu with the selected entry before the callback is made. EXAMPLE Here is a quick example of how to create a GLUT popup menu with two submenus and attach it to the right button of the current window: X IMPLEMENTATION NOTES If available, GLUT for X will take advantage of overlay planes for implementing pop-up menus. The use of overlay planes can eliminate display callbacks when pop-up menus are deactivated. The SERVER_OVERLAY_VISUALS convention is used to determine if overlay visuals are available. |
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glutDialsFunc ( [ func ) : void |
Sets the dial and button box dials callback for the current window. glutDialsFunc sets the dial and button box dials callback for the current window. The dial and button box dials callback for a window is called when the window has dial and button box input focus (normally, when the mouse is in the window) and the user generates dial and button box dial changes. The dial parameter will be the dial number (starting at one). The number of available dial and button box dials can be determined with Registering a dial and button box dials callback when a dial and button box device is not available is ineffectual and not an error. In this case, no dial and button box dials callbacks will be generated. Passing |
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glutDisplayFunc ( [ func ) : void |
Sets the display callback for the current window. glutDisplayFunc sets the display callback for the current window. When GLUT determines that the normal plane for the window needs to be redisplayed, the display callback for the window is called. Before the callback, the current window is set to the window needing to be redisplayed and (if no overlay display callback is registered) the layer in use is set to the normal plane. The display callback is called with no parameters. The entire normal plane region should be redisplayed in response to the callback (this includes ancillary buffers if your program depends on their state). GLUT determines when the display callback should be triggered based on the window's redisplay state. The redisplay state for a window can be either set explicitly by calling glutPostRedisplay or implicitly as the result of window damage reported by the window system. Multiple posted redisplays for a window are coalesced by GLUT to minimize the number of display callbacks called. When an overlay is established for a window, but there is no overlay display callback registered, the display callback is used for redisplaying both the overlay and normal plane (that is, it will be called if either the redisplay state or overlay redisplay state is set). In this case, the layer in use is not implicitly changed on entry to the display callback. See glutOverlayDisplayFunc to understand how distinct callbacks for the overlay and normal plane of a window may be established. When a window is created, no display callback exists for the window. It is the responsibility of the programmer to install a display callback for the window before the window is shown. A display callback must be registered for any window that is shown. If a window becomes displayed without a display callback being registered, a fatal error occurs. Passing Upon return from the display callback, the normal damaged state of the window (returned by calling |
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glutEntryFunc ( [ func ) : void |
Sets the mouse enter/leave callback for the current window. glutEntryFunc sets the mouse enter/leave callback for the current window. The state callback parameter is either GLUT_LEFT or GLUT_ENTERED depending on if the mouse pointer has last left or entered the window. Passing Some window systems may not generate accurate enter/leave callbacks. |
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glutIdleFunc ( [ func ) : void |
Sets the global idle callback. glutIdleFunc sets the global idle callback to be func so a GLUT program can perform background processing tasks or continuous animation when window system events are not being received. If enabled, the idle callback is continuously called when events are not being received. The callback routine has no parameters. The current window and current menu will not be changed before the idle callback. Programs with multiple windows and/or menus should explicitly set the current window and/or current menu and not rely on its current setting. The amount of computation and rendering done in an idle callback should be minimized to avoid affecting the program's interactive response. In general, not more than a single frame of rendering should be done in an idle callback. Passing |
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glutInit ( ) : void |
Initializes the GLUT library. This is a non-standard version of glutInit that passes the appropriate commandline arguments automatically. glutInit will initialize the GLUT library and negotiate a session with the window system. During this process, glutInit may cause the termination of the GLUT program with an error message to the user if GLUT cannot be properly initialized. Examples of this situation include the failure to connect to the window system, the lack of window system support for OpenGL, and invalid command line options. glutInit also processes command line options, but the specific options parsed are window system dependent. X IMPLEMENTATION NOTES The X Window System specific options parsed by glutInit are as follows: Force the use of direct OpenGL rendering contexts (not all GLX implementations support direct rendering contexts). A fatal error is generated if direct rendering is not supported by the OpenGL implementation. If neither -indirect or -direct are used to force a particular behavior, GLUT will attempt to use direct rendering if possible and otherwise fallback to indirect rendering. |
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glutJoystickFunc ( [ func, int pollInterval ) : void |
Sets the joystick callback for the current window. glutJoystickFunc sets the joystick callback for the current window. The joystick callback is called either due to polling of the joystick at the uniform timer interval specified by pollInterval (in milliseconds) or in response to calling glutForceJoystickFunc. If the pollInterval is non-positive, no joystick polling is performed and the GLUT application must frequently (usually from an idle callback) call glutForceJoystickFunc. The joystick buttons are reported by the callback's buttonMask parameter. The constants GLUT_JOYSTICK_BUTTON_A (0x1), GLUT_JOYSTICK_BUTTON_B (0x2), GLUT_JOYSTICK_BUTTON_C (0x4), and GLUT_JOYSTICK_BUTTON_D (0x8) are provided for programming convience. The x, y, and z callback parameters report the X, Y, and Z axes of the joystick. The joystick is centered at (0, 0, 0). X, Y, and Z are scaled to range between -1000 and 1000. Moving the joystick left reports negative X; right reports positive X. Pulling the stick towards you reports negative Y; push the stick away from you reports positive Y. If the joystick has a third axis (rudder or up/down), down reports negative Z; up reports positive Z. Passing a When a new window is created, no joystick callback is initially registered. LIMITATIONS The GLUT joystick callback only reports the first 3 axes and 32 buttons. GLUT supports only a single joystick. X IMPLEMENTATION NOTES The GLUT 3.7 implementation of GLUT for X11 supports the joystick API, but not joystick input. A future implementation of GLUT for X11 may add joystick support. WIN32 IMPLEMENTATION NOTES The GLUT 3.7 implementation of GLUT for Win32 supports the joystick API and joystick input, but does so through the dated GLUT IMPLEMENTATION NOTES FOR NON-ANALOG JOYSTICKS If the connected joystick does not return (x, y, z) as a continuous range (for example, an 8 position Atari 2600 joystick), the implementation should report the most extreme (x, y, z) location. That is, if a 2D joystick is pushed to the upper left, report (-1000, 1000, 0). |
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glutKeyboardFunc ( [ func ) : void |
Sets the keyboard callback for the current window. glutKeyboardFunc sets the keyboard callback for the current window. When a user types into the window, each key press generating an ASCII character will generate a keyboard callback. The key callback parameter is the generated ASCII character. The state of modifier keys such as Shift cannot be determined directly; their only effect will be on the returned ASCII data. The x and y callback parameters indicate the mouse location in window relative coordinates when the key was pressed. When a new window is created, no keyboard callback is initially registered, and ASCII key strokes in the window are ignored. Passing During a keyboard callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred. Also, see glutSpecialFunc for a means to detect non-ASCII key strokes. |
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glutKeyboardUpFunc ( [ func ) : void |
Sets the keyboard up (key release) callback for the current window. glutKeyboardUpFunc sets the keyboard up (key release) callback for the current window. When a user types into the window, each key release matching an ASCII character will generate a keyboard up callback. The key callback parameter is the generated ASCII character. The state of modifier keys such as Shift cannot be determined directly; their only effect will be on the returned ASCII data. The x and y callback parameters indicate the mouse location in window relative coordinates when the key was pressed. When a new window is created, no keyboard callback is initially registered, and ASCII key strokes in the window are ignored. Passing During a keyboard up callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred. To avoid the reporting of key release/press pairs due to auto repeat, use glutIgnoreKeyRepeat to ignore auto repeated keystrokes. There is no guarantee that the keyboard press callback will match the exact ASCII character as the keyboard up callback. For example, the key down may be for a lowercase b, but the key release may report an uppercase B if the shift state has changed. The same applies to symbols and control characters. The precise behavior is window system dependent. Use glutSpecialUpFunc for a means to detect non-ASCII key release. |
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glutMenuDestroyFunc ( [ func ) : void |
Sets the menu destroy callback.
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glutMenuStateFunc ( [ func ) : void |
A deprecated version of the glutMenuStatusFunc routine. The only difference is glutMenuStateFunc callback prototype does not deliver the two additional x and y coordinates. |
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glutMenuStatusFunc ( [ func ) : void |
Sets the global menu status callback. glutMenuStatusFunc sets the global menu status callback so a GLUT program can determine when a menu is in use or not. When a menu status callback is registered, it will be called with the value GLUT_MENU_IN_USE for its val parameter when pop-up menus are in use by the user; and the callback will be called with the value GLUT_MENU_NOT_IN_USE for its status parameter when pop-up menus are no longer in use. The x and y parameters indicate the location in window coordinates of the button press that caused the menu to go into use, or the location where the menu was released (may be outside the window). The func parameter names the callback function. Other callbacks continue to operate (except mouse motion callbacks) when pop-up menus are in use so the menu status callback allows a program to suspend animation or other tasks when menus are in use. The cascading and unmapping of sub-menus from an initial pop-up menu does not generate menu status callbacks. There is a single menu status callback for GLUT. When the menu status callback is called, the current menu will be set to the initial pop-up menu in both the GLUT_MENU_IN_USE and GLUT_MENU_NOT_IN_USE cases. The current window will be set to the window from which the initial menu was popped up from, also in both cases. Passing glutMenuStateFunc is a deprecated version of the glutMenuStatusFunc routine. The only difference is glutMenuStateFunc callback prototype does not deliver the two additional x and y coordinates. |
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glutMotionFunc ( [ func ) : void |
Sets the motion callbacks for the current window. glutMotionFunc sets the motion callback for the current window. The motion callback for a window is called when the mouse moves within the window while one or more mouse buttons are pressed. The x and y callback parameters indicate the mouse location in window relative coordinates. Passing |
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glutMouseFunc ( [ func ) : void |
Sets the mouse callback for the current window. glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate the GLUT_MIDDLE_BUTTON callback. For systems with a single mouse button, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the callback occurred. Passing |
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glutMouseWheelFunc ( [ func ) : void |
Sets the mouse wheel callback.
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glutOverlayDisplayFunc ( [ func ) : void |
Sets the overlay display callback for the current window. glutDisplayFunc sets the overlay display callback for the current window. The overlay display callback is functionally the same as the window's display callback except that the overlay display callback is used to redisplay the window's overlay. When GLUT determines that the overlay display for the window needs to be redisplayed, the overlay display callback for the window is called. Before the callback, the current window is set to the window needing to be redisplayed and the layer in use is set to the overlay. The overlay display callback is called with no parameters. The entire overlay region should be redisplayed in response to the callback (this includes ancillary buffers if your program depends on their state). GLUT determines when the overlay display callback should be triggered based on the window's overlay redisplay state. The overlay redisplay state for a window can be either set explicitly by calling glutPostOverlayRedisplay or implicitly as the result of window damage reported by the window system. Multiple posted overlay redisplays for a window are coalesced by GLUT to minimize the number of overlay display callbacks called. Upon return from the overlay display callback, the overlay damaged state of the window (returned by calling The overlay display callback can be deregistered by passing |
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glutPassiveMotionFunc ( [ func ) : void |
Sets the passive motion callbacks for the current window. glutPassiveMotionFunc sets the passive motion callback for the current window. The passive motion callback for a window is called when the mouse moves within the window while no mouse buttons are pressed. The x and y callback parameters indicate the mouse location in window relative coordinates. Passing |
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glutReshapeFunc ( [ func ) : void |
Sets the reshape callback for the current window. glutReshapeFunc sets the reshape callback for the current window. The reshape callback is triggered when a window is reshaped. A reshape callback is also triggered immediately before a window's first display callback after a window is created or whenever an overlay for the window is established. The width and height parameters of the callback specify the new window size in pixels. Before the callback, the current window is set to the window that has been reshaped. If a reshape callback is not registered for a window or If an overlay is established for the window, a single reshape callback is generated. It is the callback's responsibility to update both the normal plane and overlay for the window (changing the layer in use as necessary). When a top-level window is reshaped, subwindows are not reshaped. It is up to the GLUT program to manage the size and positions of subwindows within a top-level window. Still, reshape callbacks will be triggered for subwindows when their size is changed using glutReshapeWindow. |
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glutSpaceballButtonFunc ( [ func ) : void |
Sets the Spaceball button callback for the current window. glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Spaceball button callbacks will be generated. Passing |
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glutSpaceballMotionFunc ( [ func ) : void |
Sets the Spaceball motion callback for the current window. glutSpaceballMotionFunc sets the Spaceball motion callback for the current window. The Spaceball motion callback for a window is called when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball translations. The x, y, and z callback parameters indicate the translations along the X, Y, and Z axes. The callback parameters are normalized to be within the range of -1000 to 1000 inclusive. Registering a Spaceball motion callback when a Spaceball device is not available has no effect and is not an error. In this case, no Spaceball motion callbacks will be generated. Passing |
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glutSpaceballRotateFunc ( [ func ) : void |
Sets the Spaceball rotation callback for the current window. glutSpaceballRotateFunc sets the Spaceball rotate callback for the current window. The Spaceball rotate callback for a window is called when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball rotations. The x, y, and z callback parameters indicate the rotation along the X, Y, and Z axes. The callback parameters are normalized to be within the range of -1800 to 1800 inclusive. Registering a Spaceball rotate callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Spaceball rotate callbacks will be generated. Passing |
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glutSpecialFunc ( [ func ) : void |
Sets the special keyboard callback for the current window. glutSpecialFunc sets the special keyboard callback for the current window. The special keyboard callback is triggered when keyboard function or directional keys are pressed. The key callback parameter is a GLUT_KEY_* constant for the special key pressed. The x and y callback parameters indicate the mouse in window relative coordinates when the key was pressed. When a new window is created, no special callback is initially registered and special key strokes in the window are ignored. Passing During a special callback, glutGetModifiers may be called to determine the state of modifier keys when the keystroke generating the callback occurred. An implementation should do its best to provide ways to generate all the GLUT_KEY_* special keys. The available GLUT_KEY_* values are: Note that the escape, backspace, and delete keys are generated as an ASCII character. |
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glutSpecialUpFunc ( [ func ) : void |
Sets the special keyboard up (key release) callback for the current window. glutSpecialUpFunc sets the special keyboard up (key release) callback for the current window. The special keyboard up callback is triggered when keyboard function or directional keys are released. The key callback parameter is a GLUT_KEY_* constant for the special key pressed. The x and y callback parameters indicate the mouse in window relative coordinates when the key was pressed. When a new window is created, no special up callback is initially registered and special key releases in the window are ignored. Passing During a special up callback, glutGetModifiers may be called to determine the state of modifier keys when the key release generating the callback occurred. To avoid the reporting of key release/press pairs due to auto repeat, use glutIgnoreKeyRepeat to ignore auto repeated keystrokes. An implementation should do its best to provide ways to generate all the GLUT_KEY_* special keys. The available GLUT_KEY_* values are: Note that the escape, backspace, and delete keys are generated as an ASCII character. |
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glutTabletButtonFunc ( [ func ) : void |
Sets the tablet button callback for the current window. glutTabletButtonFunc sets the tablet button callback for the current window. The tablet button callback for a window is called when the window has tablet input focus (normally, when the mouse is in the window) and the user generates tablet button presses. The button parameter will be the button number (starting at one). The number of available tablet buttons can be determined with Registering a tablet button callback when a tablet device is not available is ineffectual and not an error. In this case, no tablet button callbacks will be generated. Passing |
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glutTabletMotionFunc ( [ func ) : void |
Sets the tablet motion callback for the current window. glutTabletMotionFunc sets the tablet motion callback for the current window. The tablet motion callback for a window is called when the window has tablet input focus (normally, when the mouse is in the window) and the user generates tablet motion. The x and y callback parameters indicate the absolute position of the tablet "puck" on the tablet. The callback parameters are normalized to be within the range of 0 to 2000 inclusive. Registering a tablet motion callback when a tablet device is not available is ineffectual and not an error. In this case, no tablet motion callbacks will be generated. Passing |
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glutTimerFunc ( int msecs, [ func, int val ) : void |
Registers a timer callback to be triggered in a specified number of milliseconds. glutTimerFunc registers the timer callback func to be triggered in at least msecs milliseconds. The val parameter to the timer callback will be the value of the val parameter to glutTimerFunc. Multiple timer callbacks at same or differing times may be registered simultaneously. The number of milliseconds is a lower bound on the time before the callback is generated. GLUT attempts to deliver the timer callback as soon as possible after the expiration of the callback's time interval. There is no support for canceling a registered callback. Instead, ignore a callback based on its val parameter when it is triggered. |
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glutVisibilityFunc ( [ func ) : void |
Sets the visibility callback for the current window. glutVisibilityFunc sets the visibility callback for the current window. The visibility callback for a window is called when the visibility of a window changes. The state callback parameter is either GLUT_NOT_VISIBLE or GLUT_VISIBLE depending on the current visibility of the window. GLUT_VISIBLE does not distinguish a window being totally versus partially visible. GLUT_NOT_VISIBLE means no part of the window is visible, i.e., until the window's visibility changes, all further rendering to the window is discarded. GLUT considers a window visible if any pixel of the window is visible or any pixel of any descendant window is visible on the screen. Passing If the visibility callback for a window is disabled and later re-enabled, the visibility status of the window is undefined; any change in window visibility will be reported, that is if you disable a visibility callback and re-enable the callback, you are guaranteed the next visibility change will be reported. |
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glutWMCloseFunc ( [ func ) : void |
Sets the window close callback for the current window.
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glutWindowStatusFunc ( [ func ) : void |
Sets the window status callback for the current window. glutWindowStatusFunc sets the window status callback for the current window. The window status callback for a window is called when the window status (visibility) of a window changes. The state callback parameter is one of GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED, or GLUT_FULLY_COVERED depending on the current window status of the window. GLUT_HIDDEN means that the window is either not shown (often meaning that the window is iconified). GLUT_FULLY_RETAINED means that the window is fully retained (no pixels belonging to the window are covered by other windows). GLUT_PARTIALLY_RETAINED means that the window is partially retained (some but not all pixels belonging to the window are covered by other windows). GLUT_FULLY_COVERED means the window is shown but no part of the window is visible, i.e., until the window's status changes, all further rendering to the window is discarded. GLUT considers a window visible if any pixel of the window is visible or any pixel of any descendant window is visible on the screen. GLUT applications are encouraged to disable rendering and/or animation when windows have a status of either GLUT_HIDDEN or GLUT_FULLY_COVERED. Passing If the window status callback for a window is disabled and later re-enabled, the window status of the window is undefined; any change in window window status will be reported, that is if you disable a window status callback and re-enable the callback, you are guaranteed the next window status change will be reported. Setting the window status callback for a window disables the visibility callback set for the window (and vice versa). The visibility callback is set with glutVisibilityFunc. glutVisibilityFunc is deprecated in favor of the more informative glutWindowStatusFunc. |
Méthode | Description | |
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Glut ( ) : System |
Static Glut constructor. Sets up GLUT font addresses. |
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__glutButtonBoxFunc ( ButtonBoxCallback func ) : void | ||
__glutCloseFunc ( CloseCallback func ) : void | ||
__glutCreateMenu ( [ func ) : int | ||
__glutDialsFunc ( DialsCallback func ) : void | ||
__glutDisplayFunc ( DisplayCallback func ) : void | ||
__glutEntryFunc ( EntryCallback func ) : void | ||
__glutIdleFunc ( IdleCallback func ) : void | ||
__glutJoystickFunc ( JoystickCallback func, int pollInterval ) : void | ||
__glutKeyboardFunc ( KeyboardCallback func ) : void | ||
__glutKeyboardUpFunc ( KeyboardUpCallback func ) : void | ||
__glutMenuDestroyFunc ( MenuDestroyCallback func ) : void | ||
__glutMenuStateFunc ( MenuStateCallback func ) : void | ||
__glutMenuStatusFunc ( MenuStatusCallback func ) : void | ||
__glutMotionFunc ( MotionCallback func ) : void | ||
__glutMouseFunc ( MouseCallback func ) : void | ||
__glutMouseWheelFunc ( MouseWheelCallback func ) : void | ||
__glutOverlayDisplayFunc ( OverlayDisplayCallback func ) : void | ||
__glutPassiveMotionFunc ( PassiveMotionCallback func ) : void | ||
__glutReshapeFunc ( ReshapeCallback func ) : void | ||
__glutSpaceballButtonFunc ( SpaceballButtonCallback func ) : void | ||
__glutSpaceballMotionFunc ( SpaceballMotionCallback func ) : void | ||
__glutSpaceballRotateFunc ( SpaceballRotateCallback func ) : void | ||
__glutSpecialFunc ( SpecialCallback func ) : void | ||
__glutSpecialUpFunc ( SpecialUpCallback func ) : void | ||
__glutTabletButtonFunc ( TabletButtonCallback func ) : void | ||
__glutTabletMotionFunc ( TabletMotionCallback func ) : void | ||
__glutTimerFunc ( int msecs, TimerCallback func, int val ) : void | ||
__glutVisibilityFunc ( VisibilityCallback func ) : void | ||
__glutWMCloseFunc ( WindowCloseCallback func ) : void | ||
__glutWindowStatusFunc ( WindowStatusCallback func ) : void | ||
glutAddMenuEntry ( string name, int val ) : void | ||
glutAddSubMenu ( string name, int menu ) : void | ||
glutAttachMenu ( int button ) : void | ||
glutBitmapCharacter ( [ font, int character ) : void | ||
glutBitmapHeight ( IntPtr font ) : int | ||
glutBitmapLength ( [ font, string text ) : int | ||
glutBitmapString ( IntPtr font, string str ) : void | ||
glutBitmapWidth ( [ font, int character ) : int | ||
glutChangeToMenuEntry ( int entry, string name, int val ) : void | ||
glutChangeToSubMenu ( int entry, string name, int menu ) : void | ||
glutCopyColormap ( int win ) : void | ||
glutCreateSubWindow ( int win, int x, int y, int width, int height ) : int | ||
glutCreateWindow ( string name ) : int | ||
glutDestroyMenu ( int menu ) : void | ||
glutDestroyWindow ( int win ) : void | ||
glutDetachMenu ( int button ) : void | ||
glutDeviceGet ( int info ) : int | ||
glutEnterGameMode ( ) : int | ||
glutEstablishOverlay ( ) : void | ||
glutExtensionSupported ( string extension ) : int | ||
glutForceJoystickFunc ( ) : void | ||
glutFullScreen ( ) : void | ||
glutGameModeGet ( int mode ) : int | ||
glutGameModeString ( string str ) : void | ||
glutGet ( int state ) : int | ||
glutGetColor ( int cell, int component ) : float | ||
glutGetMenu ( ) : int | ||
glutGetMenuData ( ) : IntPtr | ||
glutGetModifiers ( ) : int | ||
glutGetProcAddress ( string procName ) : IntPtr | ||
glutGetWindow ( ) : int | ||
glutGetWindowData ( ) : IntPtr | ||
glutHideOverlay ( ) : void | ||
glutHideWindow ( ) : void | ||
glutIconifyWindow ( ) : void | ||
glutIgnoreKeyRepeat ( int ignore ) : void | ||
glutInit ( int &argcp, StringBuilder argv ) : void | ||
glutInitDisplayMode ( int mode ) : void | ||
glutInitDisplayString ( string str ) : void | ||
glutInitWindowPosition ( int x, int y ) : void | ||
glutInitWindowSize ( int width, int height ) : void | ||
glutLayerGet ( int info ) : int | ||
glutLeaveGameMode ( ) : void | ||
glutLeaveMainLoop ( ) : void | ||
glutMainLoop ( ) : void | ||
glutMainLoopEvent ( ) : void | ||
glutPopWindow ( ) : void | ||
glutPositionWindow ( int x, int y ) : void | ||
glutPostOverlayRedisplay ( ) : void | ||
glutPostRedisplay ( ) : void | ||
glutPostWindowOverlayRedisplay ( int win ) : void | ||
glutPostWindowRedisplay ( int win ) : void | ||
glutPushWindow ( ) : void | ||
glutRemoveMenuItem ( int entry ) : void | ||
glutRemoveOverlay ( ) : void | ||
glutReportErrors ( ) : void | ||
glutReshapeWindow ( int width, int height ) : void | ||
glutSetColor ( int cell, float red, float green, float blue ) : void | ||
glutSetCursor ( int cursor ) : void | ||
glutSetIconTitle ( string name ) : void | ||
glutSetKeyRepeat ( int repeatMode ) : void | ||
glutSetMenu ( int menu ) : void | ||
glutSetMenuData ( IntPtr data ) : void | ||
glutSetOption ( int optionFlag, int value ) : void | ||
glutSetWindow ( int win ) : void | ||
glutSetWindowTitle ( string name ) : void | ||
glutSetupVideoResizing ( ) : void | ||
glutSetupWindowData ( IntPtr data ) : void | ||
glutShowOverlay ( ) : void | ||
glutShowWindow ( ) : void | ||
glutSolidCone ( double baseRadius, double height, int slices, int stacks ) : void | ||
glutSolidCube ( double size ) : void | ||
glutSolidCylinder ( double radius, double height, int slices, int stacks ) : void | ||
glutSolidDodecahedron ( ) : void | ||
glutSolidIcosahedron ( ) : void | ||
glutSolidOctahedron ( ) : void | ||
glutSolidRhombicDodecahedron ( ) : void | ||
glutSolidSierpinskiSponge ( int levels, double offset, double scale ) : void | ||
glutSolidSphere ( double radius, int slices, int stacks ) : void | ||
glutSolidTeapot ( double size ) : void | ||
glutSolidTetrahedron ( ) : void | ||
glutSolidTorus ( double innerRadius, double outerRadius, int sides, int rings ) : void | ||
glutStopVideoResizing ( ) : void | ||
glutStrokeCharacter ( [ font, int character ) : void | ||
glutStrokeHeight ( IntPtr font ) : float | ||
glutStrokeLength ( IntPtr font, string text ) : int | ||
glutStrokeString ( IntPtr font, string str ) : void | ||
glutStrokeWidth ( [ font, int character ) : int | ||
glutSwapBuffers ( ) : void | ||
glutUseLayer ( int layer ) : void | ||
glutVideoPan ( int x, int y, int width, int height ) : void | ||
glutVideoResize ( int x, int y, int width, int height ) : void | ||
glutVideoResizeGet ( int param ) : int | ||
glutWarpPointer ( int x, int y ) : void | ||
glutWireCone ( double baseRadius, double height, int slices, int stacks ) : void | ||
glutWireCube ( double size ) : void | ||
glutWireCylinder ( double radius, double height, int slices, int stacks ) : void | ||
glutWireDodecahedron ( ) : void | ||
glutWireIcosahedron ( ) : void | ||
glutWireOctahedron ( ) : void | ||
glutWireRhombicDodecahedron ( ) : void | ||
glutWireSierpinskiSponge ( int levels, double offset, double scale ) : void | ||
glutWireSphere ( double radius, int slices, int stacks ) : void | ||
glutWireTeapot ( double size ) : void | ||
glutWireTetrahedron ( ) : void | ||
glutWireTorus ( double innerRadius, double outerRadius, int sides, int rings ) : void |
public static glutButtonBoxFunc ( [ func ) : void | ||
func | [ |
/// The new button box callback function. See |
Résultat | void |
public static glutCloseFunc ( [ func ) : void | ||
func | [ |
/// The new close callback function. See |
Résultat | void |
public static glutCreateMenu ( [ func ) : int | ||
func | [ |
/// The callback function for the menu that is called when a menu entry from the
/// menu is selected. The value passed to the callback is determined by the value
/// for the selected menu entry. See |
Résultat | int |
public static glutDialsFunc ( [ func ) : void | ||
func | [ |
/// The new dials callback function. See |
Résultat | void |
public static glutDisplayFunc ( [ func ) : void | ||
func | [ |
/// The new display callback function. See |
Résultat | void |
public static glutEntryFunc ( [ func ) : void | ||
func | [ |
/// The new entry callback function. See |
Résultat | void |
public static glutIdleFunc ( [ func ) : void | ||
func | [ |
/// The new idle callback function. See |
Résultat | void |
public static glutJoystickFunc ( [ func, int pollInterval ) : void | ||
func | [ |
/// The new joystick callback function. See |
pollInterval | int | /// Joystick polling interval in milliseconds. /// |
Résultat | void |
public static glutKeyboardFunc ( [ func ) : void | ||
func | [ |
/// The new keyboard callback function. See |
Résultat | void |
public static glutKeyboardUpFunc ( [ func ) : void | ||
func | [ |
/// The new keyboard up callback function. See |
Résultat | void |
public static glutMenuDestroyFunc ( [ func ) : void | ||
func | [ |
/// The new menu destroy callback function. See |
Résultat | void |
public static glutMenuStateFunc ( [ func ) : void | ||
func | [ |
/// The new menu state callback function. |
Résultat | void |
public static glutMenuStatusFunc ( [ func ) : void | ||
func | [ |
/// The new menu status button callback function. See
/// |
Résultat | void |
public static glutMotionFunc ( [ func ) : void | ||
func | [ |
/// The new motion callback function. See |
Résultat | void |
public static glutMouseFunc ( [ func ) : void | ||
func | [ |
/// The new mouse callback function. See |
Résultat | void |
public static glutMouseWheelFunc ( [ func ) : void | ||
func | [ |
/// The new mouse wheel callback function. See |
Résultat | void |
public static glutOverlayDisplayFunc ( [ func ) : void | ||
func | [ |
/// The new overlay display callback function. See
/// |
Résultat | void |
public static glutPassiveMotionFunc ( [ func ) : void | ||
func | [ |
/// The new passive motion callback function. See
/// |
Résultat | void |
public static glutReshapeFunc ( [ func ) : void | ||
func | [ |
/// The new reshape callback function. See |
Résultat | void |
public static glutSpaceballButtonFunc ( [ func ) : void | ||
func | [ |
/// The new Spaceball button callback function. See
/// |
Résultat | void |
public static glutSpaceballMotionFunc ( [ func ) : void | ||
func | [ |
/// The new Spaceball motion callback function. See
/// |
Résultat | void |
public static glutSpaceballRotateFunc ( [ func ) : void | ||
func | [ |
/// The new Spaceball rotate callback function. See
/// |
Résultat | void |
public static glutSpecialFunc ( [ func ) : void | ||
func | [ |
/// The new special callback function. See |
Résultat | void |
public static glutSpecialUpFunc ( [ func ) : void | ||
func | [ |
/// The new special keyboard up callback function.
/// |
Résultat | void |
public static glutTabletButtonFunc ( [ func ) : void | ||
func | [ |
/// The new tablet button callback function. See
/// |
Résultat | void |
public static glutTabletMotionFunc ( [ func ) : void | ||
func | [ |
/// The new tablet motion callback function. See
/// |
Résultat | void |
public static glutTimerFunc ( int msecs, [ func, int val ) : void | ||
msecs | int | /// The number of milliseconds between calls to the timer callback. /// |
func | [ |
/// The new timer callback function. See |
val | int | /// The value to be passed to the timer callback. /// |
Résultat | void |
public static glutVisibilityFunc ( [ func ) : void | ||
func | [ |
/// The new visibility callback function. See |
Résultat | void |
public static glutWMCloseFunc ( [ func ) : void | ||
func | [ |
/// The new window close callback function. See |
Résultat | void |
public static glutWindowStatusFunc ( [ func ) : void | ||
func | [ |
/// The new window status callback function. See
/// |
Résultat | void |
public static IntPtr,System GLUT_BITMAP_8_BY_13 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_9_BY_15 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_HELVETICA_10 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_HELVETICA_12 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_HELVETICA_18 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_TIMES_ROMAN_10 | ||
Résultat |
public static IntPtr,System GLUT_BITMAP_TIMES_ROMAN_24 | ||
Résultat |
public static IntPtr GLUT_STROKE_MONO_ROMAN | ||
Résultat | IntPtr |