Méthode | Description | |
---|---|---|
Draw ( |
Draw the object. Override.
|
|
LoadResources ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
Rotate ( double delta ) : void | ||
Scale ( Vector2 Factor ) : void | ||
SetPosition ( Vector2 pos ) : void | ||
SetRotation ( double rot ) : void | ||
SetScale ( Vector2 sca ) : void | ||
Translate ( Vector2 delta ) : void | ||
UnloadResources ( ) : void | ||
Update ( int elapsedMilliseconds ) : void |
Update based on the objects logic. Override.
|
Méthode | Description | |
---|---|---|
WorldObject ( String name ) : System |
public abstract Draw ( |
||
gameTime | ||
batch | ||
cam | Camera | |
Résultat | void |
public abstract LoadResources ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Résultat | void |
public abstract Update ( int elapsedMilliseconds ) : void | ||
elapsedMilliseconds | int | |
Résultat | void |
protected WorldObject ( String name ) : System | ||
name | String | |
Résultat | System |