Méthode | Description | |
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DrawModel ( |
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Game1 ( ) : System |
Méthode | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Méthode | Description | |
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BackgroundRemovedFrameReadyHandler ( object sender, BackgroundRemovedColorFrameReadyEventArgs e ) : void |
Handle the background removed color frame ready event. The frame obtained from the background removed color stream is in RGBA format.
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ChooseSkeleton ( ) : void |
Use the sticky skeleton logic to choose a player that we want to set as foreground. This means if the app is tracking a player already, we keep tracking the player until it leaves the sight of the camera, and then pick the closest player to be tracked as foreground.
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DrawDebugString ( |
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DrawModels ( ) : void | ||
DrawText ( ) : void | ||
SensorAllFramesReady ( object sender, AllFramesReadyEventArgs e ) : void |
Event handler for Kinect sensor's DepthFrameReady event
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SensorChooserOnKinectChanged ( object sender, Microsoft.Kinect.Toolkit.KinectChangedEventArgs args ) : void |
Called when the KinectSensorChooser gets a new sensor
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SkeletonToDepthMap ( Microsoft.Kinect.SkeletonPoint point ) : Vector2 |
This method maps a SkeletonPoint to the depth frame.
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hitBottle ( GameObject bottle ) : void | ||
placeBottle ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
public DrawModel ( |
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myModel | ||
modelRotation | Vector3 | |
modelPosition | Vector3 | |
cameraPosition | Vector3 | |
Résultat | Vector2[] |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |