Méthode | Description | |
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AcceptP2PSessionWithUser ( CSteamID steamIDRemote ) : bool |
AcceptP2PSessionWithUser() should only be called in response to a P2PSessionRequest_t callback P2PSessionRequest_t will be posted if another user tries to send you a packet that you haven't talked to yet if you don't want to talk to the user, just ignore the request if the user continues to send you packets, another P2PSessionRequest_t will be posted periodically this may be called multiple times for a single user (if you've called SendP2PPacket() on the other user, this implicitly accepts the session request)
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AllowP2PPacketRelay ( bool bAllow ) : bool |
Allow P2P connections to fall back to being relayed through the Steam servers if a direct connection or NAT-traversal cannot be established. Only applies to connections created after setting this value, or to existing connections that need to automatically reconnect after this value is set. P2P packet relay is allowed by default
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CloseP2PChannelWithUser ( CSteamID steamIDRemote, int nChannel ) : bool |
call CloseP2PChannelWithUser() when you're done talking to a user on a specific channel. Once all channels open channels to a user have been closed, the open session to the user will be closed and new data from this user will trigger a P2PSessionRequest_t callback
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CloseP2PSessionWithUser ( CSteamID steamIDRemote ) : bool |
call CloseP2PSessionWithUser() when you're done talking to a user, will free up resources under-the-hood if the remote user tries to send data to you again, another P2PSessionRequest_t callback will be posted
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CreateConnectionSocket ( uint nIP, ushort nPort, int nTimeoutSec ) : SNetSocket_t | ||
CreateListenSocket ( int nVirtualP2PPort, uint nIP, ushort nPort, bool bAllowUseOfPacketRelay ) : SNetListenSocket_t |
////////////////////////////////////////////////////////////////////////////////////////// LISTEN / CONNECT style interface functions This is an older set of functions designed around the Berkeley TCP sockets model it's preferential that you use the above P2P functions, they're more robust and these older functions will be removed eventually ////////////////////////////////////////////////////////////////////////////////////////// creates a socket and listens others to connect will trigger a SocketStatusCallback_t callback on another client connecting nVirtualP2PPort is the unique ID that the client will connect to, in case you have multiple ports this can usually just be 0 unless you want multiple sets of connections unIP is the local IP address to bind to pass in 0 if you just want the default local IP unPort is the port to use pass in 0 if you don't want users to be able to connect via IP/Port, but expect to be always peer-to-peer connections only
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CreateP2PConnectionSocket ( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) : SNetSocket_t |
creates a socket and begin connection to a remote destination can connect via a known steamID (client or game server), or directly to an IP on success will trigger a SocketStatusCallback_t callback on failure or timeout will trigger a SocketStatusCallback_t callback with a failure code in m_eSNetSocketState
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DestroyListenSocket ( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) : bool |
destroying a listen socket will automatically kill all the regular sockets generated from it
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DestroySocket ( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) : bool |
disconnects the connection to the socket, if any, and invalidates the handle any unread data on the socket will be thrown away if bNotifyRemoteEnd is set, socket will not be completely destroyed until the remote end acknowledges the disconnect
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GetListenSocketInfo ( SNetListenSocket_t hListenSocket, uint &pnIP, ushort &pnPort ) : bool |
returns which local port the listen socket is bound to *pnIP and *pnPort will be 0 if the socket is set to listen for P2P connections only
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GetMaxPacketSize ( SNetSocket_t hSocket ) : int |
max packet size, in bytes
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GetP2PSessionState ( CSteamID steamIDRemote, |
fills out P2PSessionState_t structure with details about the underlying connection to the user should only needed for debugging purposes returns false if no connection exists to the specified user
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GetSocketConnectionType ( SNetSocket_t hSocket ) : ESNetSocketConnectionType |
returns true to describe how the socket ended up connecting
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GetSocketInfo ( SNetSocket_t hSocket, CSteamID &pSteamIDRemote, int &peSocketStatus, uint &punIPRemote, ushort &punPortRemote ) : bool |
returns information about the specified socket, filling out the contents of the pointers
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IsDataAvailable ( SNetListenSocket_t hListenSocket, uint &pcubMsgSize, SNetSocket_t &phSocket ) : bool |
checks for data from any socket that has been connected off this listen socket returns false if there is no data remaining fills out *pcubMsgSize with the size of the next message, in bytes fills out *phSocket with the socket that data is available on
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IsDataAvailableOnSocket ( SNetSocket_t hSocket, uint &pcubMsgSize ) : bool |
receiving data returns false if there is no data remaining fills out *pcubMsgSize with the size of the next message, in bytes
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IsP2PPacketAvailable ( uint &pcubMsgSize, int nChannel ) : bool |
returns true if any data is available for read, and the amount of data that will need to be read
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ReadP2PPacket ( byte pubDest, uint cubDest, uint &pcubMsgSize, CSteamID &psteamIDRemote, int nChannel ) : bool |
reads in a packet that has been sent from another user via SendP2PPacket() returns the size of the message and the steamID of the user who sent it in the last two parameters if the buffer passed in is too small, the message will be truncated this call is not blocking, and will return false if no data is available
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RetrieveData ( SNetListenSocket_t hListenSocket, byte pubDest, uint cubDest, uint &pcubMsgSize, SNetSocket_t &phSocket ) : bool |
retrieves data from any socket that has been connected off this listen socket fills in pubDest with the contents of the message messages are always complete, of the same size as was sent (i.e. packetized, not streaming) if *pcubMsgSize < cubDest, only partial data is written returns false if no data is available fills out *phSocket with the socket that data is available on
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RetrieveDataFromSocket ( SNetSocket_t hSocket, byte pubDest, uint cubDest, uint &pcubMsgSize ) : bool |
fills in pubDest with the contents of the message messages are always complete, of the same size as was sent (i.e. packetized, not streaming) if *pcubMsgSize < cubDest, only partial data is written returns false if no data is available
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SendDataOnSocket ( SNetSocket_t hSocket, byte pubData, uint cubData, bool bReliable ) : bool |
sending data must be a handle to a connected socket data is all sent via UDP, and thus send sizes are limited to 1200 bytes; after this, many routers will start dropping packets use the reliable flag with caution; although the resend rate is pretty aggressive, it can still cause stalls in receiving data (like TCP)
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SendP2PPacket ( CSteamID steamIDRemote, byte pubData, uint cubData, EP2PSend eP2PSendType, int nChannel ) : bool |
////////////////////////////////////////////////////////////////////////////////////////// Session-less connection functions automatically establishes NAT-traversing or Relay server connections Sends a P2P packet to the specified user UDP-like, unreliable and a max packet size of 1200 bytes the first packet send may be delayed as the NAT-traversal code runs if we can't get through to the user, an error will be posted via the callback P2PSessionConnectFail_t see EP2PSend enum above for the descriptions of the different ways of sending packets nChannel is a routing number you can use to help route message to different systems - you'll have to call ReadP2PPacket() with the same channel number in order to retrieve the data on the other end using different channels to talk to the same user will still use the same underlying p2p connection, saving on resources
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public static AcceptP2PSessionWithUser ( CSteamID steamIDRemote ) : bool | ||
steamIDRemote | CSteamID | |
Résultat | bool |
public static AllowP2PPacketRelay ( bool bAllow ) : bool | ||
bAllow | bool | |
Résultat | bool |
public static CloseP2PChannelWithUser ( CSteamID steamIDRemote, int nChannel ) : bool | ||
steamIDRemote | CSteamID | |
nChannel | int | |
Résultat | bool |
public static CloseP2PSessionWithUser ( CSteamID steamIDRemote ) : bool | ||
steamIDRemote | CSteamID | |
Résultat | bool |
public static CreateConnectionSocket ( uint nIP, ushort nPort, int nTimeoutSec ) : SNetSocket_t | ||
nIP | uint | |
nPort | ushort | |
nTimeoutSec | int | |
Résultat | SNetSocket_t |
public static CreateListenSocket ( int nVirtualP2PPort, uint nIP, ushort nPort, bool bAllowUseOfPacketRelay ) : SNetListenSocket_t | ||
nVirtualP2PPort | int | |
nIP | uint | |
nPort | ushort | |
bAllowUseOfPacketRelay | bool | |
Résultat | SNetListenSocket_t |
public static CreateP2PConnectionSocket ( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay ) : SNetSocket_t | ||
steamIDTarget | CSteamID | |
nVirtualPort | int | |
nTimeoutSec | int | |
bAllowUseOfPacketRelay | bool | |
Résultat | SNetSocket_t |
public static DestroyListenSocket ( SNetListenSocket_t hSocket, bool bNotifyRemoteEnd ) : bool | ||
hSocket | SNetListenSocket_t | |
bNotifyRemoteEnd | bool | |
Résultat | bool |
public static DestroySocket ( SNetSocket_t hSocket, bool bNotifyRemoteEnd ) : bool | ||
hSocket | SNetSocket_t | |
bNotifyRemoteEnd | bool | |
Résultat | bool |
public static GetListenSocketInfo ( SNetListenSocket_t hListenSocket, uint &pnIP, ushort &pnPort ) : bool | ||
hListenSocket | SNetListenSocket_t | |
pnIP | uint | |
pnPort | ushort | |
Résultat | bool |
public static GetMaxPacketSize ( SNetSocket_t hSocket ) : int | ||
hSocket | SNetSocket_t | |
Résultat | int |
public static GetP2PSessionState ( CSteamID steamIDRemote, |
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steamIDRemote | CSteamID | |
pConnectionState | ||
Résultat | bool |
public static GetSocketConnectionType ( SNetSocket_t hSocket ) : ESNetSocketConnectionType | ||
hSocket | SNetSocket_t | |
Résultat | ESNetSocketConnectionType |
public static GetSocketInfo ( SNetSocket_t hSocket, CSteamID &pSteamIDRemote, int &peSocketStatus, uint &punIPRemote, ushort &punPortRemote ) : bool | ||
hSocket | SNetSocket_t | |
pSteamIDRemote | CSteamID | |
peSocketStatus | int | |
punIPRemote | uint | |
punPortRemote | ushort | |
Résultat | bool |
public static IsDataAvailable ( SNetListenSocket_t hListenSocket, uint &pcubMsgSize, SNetSocket_t &phSocket ) : bool | ||
hListenSocket | SNetListenSocket_t | |
pcubMsgSize | uint | |
phSocket | SNetSocket_t | |
Résultat | bool |
public static IsDataAvailableOnSocket ( SNetSocket_t hSocket, uint &pcubMsgSize ) : bool | ||
hSocket | SNetSocket_t | |
pcubMsgSize | uint | |
Résultat | bool |
public static IsP2PPacketAvailable ( uint &pcubMsgSize, int nChannel ) : bool | ||
pcubMsgSize | uint | |
nChannel | int | |
Résultat | bool |
public static ReadP2PPacket ( byte pubDest, uint cubDest, uint &pcubMsgSize, CSteamID &psteamIDRemote, int nChannel ) : bool | ||
pubDest | byte | |
cubDest | uint | |
pcubMsgSize | uint | |
psteamIDRemote | CSteamID | |
nChannel | int | |
Résultat | bool |
public static RetrieveData ( SNetListenSocket_t hListenSocket, byte pubDest, uint cubDest, uint &pcubMsgSize, SNetSocket_t &phSocket ) : bool | ||
hListenSocket | SNetListenSocket_t | |
pubDest | byte | |
cubDest | uint | |
pcubMsgSize | uint | |
phSocket | SNetSocket_t | |
Résultat | bool |
public static RetrieveDataFromSocket ( SNetSocket_t hSocket, byte pubDest, uint cubDest, uint &pcubMsgSize ) : bool | ||
hSocket | SNetSocket_t | |
pubDest | byte | |
cubDest | uint | |
pcubMsgSize | uint | |
Résultat | bool |
public static SendDataOnSocket ( SNetSocket_t hSocket, byte pubData, uint cubData, bool bReliable ) : bool | ||
hSocket | SNetSocket_t | |
pubData | byte | |
cubData | uint | |
bReliable | bool | |
Résultat | bool |
public static SendP2PPacket ( CSteamID steamIDRemote, byte pubData, uint cubData, EP2PSend eP2PSendType, int nChannel ) : bool | ||
steamIDRemote | CSteamID | |
pubData | byte | |
cubData | uint | |
eP2PSendType | EP2PSend | |
nChannel | int | |
Résultat | bool |