Méthode | Description | |
---|---|---|
Add ( this left, CGVector right ) : CGVector? | ||
CreatePoint ( this self ) : CGPoint | ||
Divide ( this left, nfloat right ) : CGVector | ||
Mult ( this left, nfloat right ) : CGVector | ||
Normal ( this self ) : CGVector? | ||
Normalize ( this self ) : CGVector? | ||
RoundTo ( this self, nfloat scale ) : CGVector |
public static Add ( this left, CGVector right ) : CGVector? | ||
left | this | |
right | CGVector | |
Résultat | CGVector? |
public static CreatePoint ( this self ) : CGPoint | ||
self | this | |
Résultat | CGPoint |
public static Divide ( this left, nfloat right ) : CGVector | ||
left | this | |
right | nfloat | |
Résultat | CGVector |
public static Mult ( this left, nfloat right ) : CGVector | ||
left | this | |
right | nfloat | |
Résultat | CGVector |
public static Normal ( this self ) : CGVector? | ||
self | this | |
Résultat | CGVector? |
public static Normalize ( this self ) : CGVector? | ||
self | this | |
Résultat | CGVector? |
public static RoundTo ( this self, nfloat scale ) : CGVector | ||
self | this | |
scale | nfloat | |
Résultat | CGVector |