C# Class Source.Graphics.Particle

Displays a particle effect.
Afficher le fichier Open project: HarkerGameDev/TheGame

Méthodes publiques

Свойство Type Description
Angle float
AngularVelocity float
Color Color
LiveTime float
Position Vector2
Size Vector2
Size float
Texture Microsoft.Xna.Framework.Graphics.Texture2D
Velocity Vector2
type System.Type

Méthodes publiques

Méthode Description
Draw ( SpriteBatch spriteBatch ) : void
Particle ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 velocity, float angle, float angularVelocity, Color color, float size, float liveTime ) : System
Particle ( Vector2 position, SpriteFont font, string text ) : System
Particle ( Vector2 position, Type type ) : System
Particle ( Vector2 position, Vector2 size, Microsoft.Xna.Framework.Graphics.Texture2D texture, float angle, Vector2 velocity, float angularVelocity, float lifeTime, Color color ) : System
Update ( float deltaTime ) : void

Method Details

Draw() public méthode

public Draw ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
Résultat void

Particle() public méthode

public Particle ( Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 velocity, float angle, float angularVelocity, Color color, float size, float liveTime ) : System
texture Microsoft.Xna.Framework.Graphics.Texture2D
position Vector2
velocity Vector2
angle float
angularVelocity float
color Color
size float
liveTime float
Résultat System

Particle() public méthode

public Particle ( Vector2 position, SpriteFont font, string text ) : System
position Vector2
font Microsoft.Xna.Framework.Graphics.SpriteFont
text string
Résultat System

Particle() public méthode

public Particle ( Vector2 position, Type type ) : System
position Vector2
type System.Type
Résultat System

Particle() public méthode

public Particle ( Vector2 position, Vector2 size, Microsoft.Xna.Framework.Graphics.Texture2D texture, float angle, Vector2 velocity, float angularVelocity, float lifeTime, Color color ) : System
position Vector2
size Vector2
texture Microsoft.Xna.Framework.Graphics.Texture2D
angle float
velocity Vector2
angularVelocity float
lifeTime float
color Color
Résultat System

Update() public méthode

public Update ( float deltaTime ) : void
deltaTime float
Résultat void

Property Details

Angle public_oe property

public float Angle
Résultat float

AngularVelocity public_oe property

public float AngularVelocity
Résultat float

Color public_oe property

public Color Color
Résultat Color

LiveTime public_oe property

public float LiveTime
Résultat float

Position public_oe property

public Vector2 Position
Résultat Vector2

Size public_oe property

public Vector2 Size
Résultat Vector2

Size public_oe property

public float Size
Résultat float

Texture public_oe property

public Texture2D,Microsoft.Xna.Framework.Graphics Texture
Résultat Microsoft.Xna.Framework.Graphics.Texture2D

Velocity public_oe property

public Vector2 Velocity
Résultat Vector2

type public_oe property

public Type,System type
Résultat System.Type