Méthode | Description | |
---|---|---|
MakeParticles ( Vector2 pos, Microsoft.Xna.Framework.Graphics.Texture2D texture, int amount, int x, int y, Color color ) : void |
|
|
Step ( float deltaTime ) : void | ||
TestPoint ( Vector2 point ) : |
||
World ( Game1 game ) : System |
Méthode | Description | |
---|---|---|
ApplyForce ( float scale, |
||
ApplyImpulse ( float scale, |
||
CalculateProjectile ( |
Updates, moves, and collides all projectiles for a player
|
|
CheckObstacles ( |
||
CheckPlatforms ( |
||
randomVector ( int x, int y, Vector2 amplifier ) : Vector2 |
|
public MakeParticles ( Vector2 pos, Microsoft.Xna.Framework.Graphics.Texture2D texture, int amount, int x, int y, Color color ) : void | ||
pos | Vector2 | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
amount | int | |
x | int | 0 is left and right, 1 is right, -1 is left |
y | int | 0 is up and down, 1 is down, -1 is up |
color | Color | |
Résultat | void |
public TestPoint ( Vector2 point ) : |
||
point | Vector2 | |
Résultat |