C# Class Some2DRPG.MapScripts.ExampleMapScript

Inheritance: Some2DRPGMasterScript
Afficher le fichier Open project: MichaelAquilina/Some-2D-RPG

Méthodes publiques

Méthode Description
LargeMapZone_MapZoneHit ( MapZone sender, Entity entity, GameEngine.TeeEngine engine, GameTime gameTime ) : void
MapLoaded ( GameEngine.TeeEngine engine, TiledMap map, MapEventArgs mapEventArgs ) : void
MapUnloaded ( GameEngine.TeeEngine engine, TiledMap map ) : void
Update ( GameEngine.TeeEngine engine, GameTime gameTime ) : void

Method Details

LargeMapZone_MapZoneHit() public méthode

public LargeMapZone_MapZoneHit ( MapZone sender, Entity entity, GameEngine.TeeEngine engine, GameTime gameTime ) : void
sender GameEngine.GameObjects.MapZone
entity Entity
engine GameEngine.TeeEngine
gameTime Microsoft.Xna.Framework.GameTime
Résultat void

MapLoaded() public méthode

public MapLoaded ( GameEngine.TeeEngine engine, TiledMap map, MapEventArgs mapEventArgs ) : void
engine GameEngine.TeeEngine
map GameEngine.Tiled.TiledMap
mapEventArgs GameEngine.Tiled.MapEventArgs
Résultat void

MapUnloaded() public méthode

public MapUnloaded ( GameEngine.TeeEngine engine, TiledMap map ) : void
engine GameEngine.TeeEngine
map GameEngine.Tiled.TiledMap
Résultat void

Update() public méthode

public Update ( GameEngine.TeeEngine engine, GameTime gameTime ) : void
engine GameEngine.TeeEngine
gameTime Microsoft.Xna.Framework.GameTime
Résultat void