Méthode | Description | |
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GetClosestPointOnTs ( this surface, System.Vector3 p ) : PointUv |
Gets the closest point on a surface to the input point
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GetClosestPointOnTs ( this surface, double p ) : PointUv | ||
GetClosestPointOnTs ( IFace2 f, System.Vector3 curvePoint ) : System.Vector3 | ||
PointAt ( this s, double u, double v ) : System.Vector3 | ||
ToFace ( this surface ) : IFace2 | ||
ToSheetBody ( this surface, bool transferOwnership = false ) : IBody2 |
Méthode | Description | |
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ClosestPointOnTs ( this surface, double x, double y, double z ) : PointUv |
Gets the closest point on a surface to the input point
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public static GetClosestPointOnTs ( this surface, System.Vector3 p ) : PointUv | ||
surface | this | |
p | System.Vector3 | |
Résultat | PointUv |
public static GetClosestPointOnTs ( this surface, double p ) : PointUv | ||
surface | this | |
p | double | |
Résultat | PointUv |
public static GetClosestPointOnTs ( IFace2 f, System.Vector3 curvePoint ) : System.Vector3 | ||
f | IFace2 | |
curvePoint | System.Vector3 | |
Résultat | System.Vector3 |
public static PointAt ( this s, double u, double v ) : System.Vector3 | ||
s | this | |
u | double | |
v | double | |
Résultat | System.Vector3 |
public static ToFace ( this surface ) : IFace2 | ||
surface | this | |
Résultat | IFace2 |
public static ToSheetBody ( this surface, bool transferOwnership = false ) : IBody2 | ||
surface | this | |
transferOwnership | bool | |
Résultat | IBody2 |