Méthode | Description | |
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AnimationPlayer ( SkinnedModel.SkinningData skinningData ) : System |
Constructs a new animation player.
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GetBoneTransforms ( ) : Matrix[] |
Gets the current bone transform matrices, relative to their parent bones.
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GetSkinTransforms ( ) : Matrix[] |
Gets the current bone transform matrices, relative to the skinning bind pose.
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GetWorldTransforms ( ) : Matrix[] |
Gets the current bone transform matrices, in absolute format.
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StartClip ( SkinnedModel.AnimationClip clip ) : void |
Starts decoding the specified animation clip.
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Update ( System.TimeSpan time, bool relativeToCurrentTime, Matrix rootTransform ) : void |
Advances the current animation position.
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UpdateBoneTransforms ( System.TimeSpan time, bool relativeToCurrentTime ) : void |
Helper used by the Update method to refresh the BoneTransforms data.
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UpdateSkinTransforms ( ) : void |
Helper used by the Update method to refresh the SkinTransforms data.
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UpdateWorldTransforms ( Matrix rootTransform ) : void |
Helper used by the Update method to refresh the WorldTransforms data.
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public AnimationPlayer ( SkinnedModel.SkinningData skinningData ) : System | ||
skinningData | SkinnedModel.SkinningData | |
Résultat | System |
public StartClip ( SkinnedModel.AnimationClip clip ) : void | ||
clip | SkinnedModel.AnimationClip | |
Résultat | void |
public Update ( System.TimeSpan time, bool relativeToCurrentTime, Matrix rootTransform ) : void | ||
time | System.TimeSpan | |
relativeToCurrentTime | bool | |
rootTransform | Matrix | |
Résultat | void |
public UpdateBoneTransforms ( System.TimeSpan time, bool relativeToCurrentTime ) : void | ||
time | System.TimeSpan | |
relativeToCurrentTime | bool | |
Résultat | void |
public UpdateWorldTransforms ( Matrix rootTransform ) : void | ||
rootTransform | Matrix | |
Résultat | void |