Свойство | Type | Description | |
---|---|---|---|
attackCooldownCounter | float | ||
attackCooldownFactor | float | ||
attackFactor | float | ||
attackRange | AIAttackRange | ||
currentState | State | ||
isSplitting | bool | ||
level | int | ||
lineOfSight | AILineOfSight | ||
mergeFactor | float | ||
previousLevel | int | ||
recoveryCounter | float | ||
simulationManager | |||
speedFactor | float | ||
splitFactor | float | ||
teamColorValue | int | ||
teamFaction | EnumTeam | ||
unitManager |
Méthode | Description | |
---|---|---|
CheckMergeFlag ( ) : bool | ||
Copy ( |
||
OnGUI ( ) : void | ||
SetMergeFlag ( ) : void | ||
SetScoutFlag ( ) : void | ||
SetSplitFlag ( ) : void | ||
SetTeam ( EnumTeam teamFaction ) : void | ||
SetTeamColor ( int colorValue ) : void | ||
Start ( ) : void | ||
TakeDamage ( float damageAmount ) : void | ||
Tick ( ) : void | ||
Update ( ) : void |
public SetTeam ( EnumTeam teamFaction ) : void | ||
teamFaction | EnumTeam | |
Résultat | void |
public SetTeamColor ( int colorValue ) : void | ||
colorValue | int | |
Résultat | void |
public TakeDamage ( float damageAmount ) : void | ||
damageAmount | float | |
Résultat | void |
public SimulationManager,Simulation simulationManager | ||
Résultat |