Свойство | Type | Description | |
---|---|---|---|
Bullets | List |
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Camera | |||
Pathfinder | Pathfinder | ||
Speed | Vector2 | ||
Tiles | ].Tile[ | ||
Waypoints | List |
Méthode | Description | |
---|---|---|
AFore ( Point Point ) : ushort | ||
BFore ( Point Point ) : ushort | ||
ClearBack ( int x, int y, bool Self = false ) : bool | ||
ClearFore ( int x, int y, bool Self = false ) : bool | ||
Draw ( ) : void | ||
Draw ( |
||
GetSpawn ( byte Team ) : Point | ||
GetWaypoint ( byte Team ) : Point | ||
InBounds ( int x, int y ) : bool | ||
LFore ( Point Point ) : ushort | ||
Load ( string Path ) : |
||
Map ( int Width, int Height ) : System | ||
OffCamera ( int x, int y, sbyte Offset ) : bool | ||
PlaceBack ( byte ID, int x, int y, bool Self = false ) : bool | ||
PlaceFore ( byte ID, int x, int y, byte Angle = null, bool Self = false ) : bool | ||
RFore ( Point Point ) : ushort | ||
Save ( string Path ) : void | ||
Update ( |
public ClearBack ( int x, int y, bool Self = false ) : bool | ||
x | int | |
y | int | |
Self | bool | |
Résultat | bool |
public ClearFore ( int x, int y, bool Self = false ) : bool | ||
x | int | |
y | int | |
Self | bool | |
Résultat | bool |
public Draw ( |
||
Batch | ||
Résultat | void |
public Map ( int Width, int Height ) : System | ||
Width | int | |
Height | int | |
Résultat | System |
public OffCamera ( int x, int y, sbyte Offset ) : bool | ||
x | int | |
y | int | |
Offset | sbyte | |
Résultat | bool |
public PlaceBack ( byte ID, int x, int y, bool Self = false ) : bool | ||
ID | byte | |
x | int | |
y | int | |
Self | bool | |
Résultat | bool |
public PlaceFore ( byte ID, int x, int y, byte Angle = null, bool Self = false ) : bool | ||
ID | byte | |
x | int | |
y | int | |
Angle | byte | |
Self | bool | |
Résultat | bool |
public Update ( |
||
Time | ||
Résultat | void |
public Camera,EzGame.Perspective.Planar Camera | ||
Résultat |