C# Class Sharplike.Noise.Abstract4DNoise

Serves to both provide a blueprint for three-dimensional noise generators.
Inheritance: Abstract3DNoise
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Protected Properties

Свойство Type Description
spissitude System.Int32

Méthodes publiques

Méthode Description
GetNoiseValue ( Double x, Double y, Double z, Double w ) : Double

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).

GetNoiseValue ( Int32 x, Int32 y, Int32 z, Int32 w ) : Double

Accessor. Look up an integral position in the noise field.

this ( Double x, Double y, Double z, Double w ) : Double

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).

this ( Int32 x, Int32 y, Int32 z, Int32 w ) : Double

Accessor. Look up an integral position in the noise field.

Method Details

GetNoiseValue() public abstract méthode

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).
public abstract GetNoiseValue ( Double x, Double y, Double z, Double w ) : Double
x Double The X-coordinate in the noise field.
y Double The Y-coordinate in the noise field.
z Double The Z-coordinate in the noise field.
w Double The W-coordinate in the noise field.
Résultat Double

GetNoiseValue() public abstract méthode

Accessor. Look up an integral position in the noise field.
public abstract GetNoiseValue ( Int32 x, Int32 y, Int32 z, Int32 w ) : Double
x System.Int32 The X-coordinate in the noise field.
y System.Int32 The Y-coordinate in the noise field.
z System.Int32 The Z-coordinate in the noise field.
w System.Int32 The W-coordinate in the noise field.
Résultat Double

this() public méthode

Accessor. Look up a non-integral position in the noise field and, if InterpolationMethod is set to anything other than InterpolationMethod.None, return the interpolated value (else return the nearest neighbor).
public this ( Double x, Double y, Double z, Double w ) : Double
x Double The X-coordinate in the noise field.
y Double The Y-coordinate in the noise field.
z Double The Z-coordinate in the noise field.
w Double The W-coordinate in the noise field.
Résultat Double

this() public méthode

Accessor. Look up an integral position in the noise field.
public this ( Int32 x, Int32 y, Int32 z, Int32 w ) : Double
x System.Int32 The X-coordinate in the noise field.
y System.Int32 The Y-coordinate in the noise field.
z System.Int32 The Z-coordinate in the noise field.
w System.Int32 The W-coordinate in the noise field.
Résultat Double

Property Details

spissitude protected_oe property

protected Int32,System spissitude
Résultat System.Int32